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January 21st, 2005, 06:19 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Pointer Mod
I've just opened a new game at PBW called "The Pointer Mod game."
Please join and enjoy the mod. The game is open to everybody.
http://seiv.pbw.cc/
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January 24th, 2005, 02:50 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Pointer Mod
Three spots left for those who want to get in on this game.
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January 27th, 2005, 06:37 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Pointer Mod
Pointer Mod v1.1 released. Fixed a few bugs, balanced a few things, got rid of a few loose ends. Don't forget to sign up for The Pointer Mod PBW game. We're starting Friday (tomorrow).
1/26/05
increased resouce generation for standard resource facilities
removed Space Port II-V
added Supply Generation and Spaceport abilities to later City, Organic City, Crystal City, Arcology, Orbital Tower and Orbital Ring facilities
removed Quantum Reactor I-III (same as Hyperspace Tap)
1/25/05
increased range of Seeker Decoy
increased reload rate of Counter Missile
reduced supply usage of all weapons
now only troop components available for troops
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January 28th, 2005, 07:21 AM
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Private
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Join Date: Jan 2005
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pointer Mod
I'm checking the mod out in singleplayer right now. The only bug I've found is this: When in the build queue for a planet I right click on Commercial Mineral Storage I, I receive a stream error and it displays no information.
One positive thing I can say is that you've made organics and radioactives more important, which I think is a good thing.
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January 28th, 2005, 10:31 AM
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Private
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Join Date: Dec 2004
Location: Kingston, ON
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pointer Mod
The facilities pics "Images 601 to 655
- Images extracted from Galactic Civilizations (© 2002, Stardock) and compiled for use in Space Empires IV by Imperator Fyron" NEED to be redone to standard BMP's
I redid mine with Irfanview [img]/threads/images/Graemlins/icon29.gif[/img] and now work fine
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January 28th, 2005, 04:47 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Pointer Mod
I ran into that problem too. I just opened the images in Photoshop and re-saved them as .bmp files
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January 28th, 2005, 10:01 PM
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Private
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Join Date: Jan 2005
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pointer Mod
Thanks for the advice, I'll try that when I get home today.
So far the mod is pretty interesting. It seems to slow down the inital rush for colonization nicely.
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February 1st, 2005, 12:44 AM
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Private
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Join Date: Jan 2005
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pointer Mod
I found a bug that's a pain. It happens when upgrading facilites.
Specifcally with Commercial Radioactive Storage facilities.
WHile on the main screen click on the wrench to view all build queues. Then click upgrade facilites. All colonies with commercial radioactive storage that are due to be upgraded to the next level will be upgraded to the next level of organic not radioactive.
EDIT: I've done some looking in the facilites.txt, it looks like Commercial Organic Warehouse and Commercial Radioactive Warehouse have the same facility family number, which is 1041.
So:
Commercial Radioactive Storage I
upgrades to
Commercial Organic Storage II
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February 1st, 2005, 05:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Pointer Mod
Quote:
ironman said:
The facilities pics "Images 601 to 655
- Images extracted from Galactic Civilizations (© 2002, Stardock) and compiled for use in Space Empires IV by Imperator Fyron" NEED to be redone to standard BMP's
I redid mine with Irfanview [img]/threads/images/Graemlins/icon29.gif[/img] and now work fine
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They work just fine for me... What OS are you running?
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February 1st, 2005, 09:45 AM
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Private
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Join Date: Dec 2004
Location: Kingston, ON
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pointer Mod
win xp pro with 512 mem and 40 gig hd it's a p3 duron chipset ati 32 mg video card
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