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May 5th, 2007, 03:23 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Nations that still need heroes
This is a fantastic mod. It formed the basis for my Epic Heroes Mod, which is designed to be played with Turin's Worthy Heroes. I stand on Turin's broad shoulders, so to speak.
Thank you again Turin. Your mod single handily took a great game to an even higher level of enjoyment.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 7th, 2007, 07:44 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nations that still need heroes
So I have the fixed version ready, but I want to take some more time to test it and add some more heroes. Endoperez had some great ideas and with all the funky new mod commands there are lots of interesting heroes possible.
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May 7th, 2007, 08:22 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Nations that still need heroes
Uhh, I'd be quite interested in an intermediate release for 3.08 compatibility, as we're already using the mod in a MP game we're playing (NewDawn). I dunno if I'd appreciate two-headed, one-armed heroes or something like that.
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May 7th, 2007, 10:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Nations that still need heroes
I sort of like my 2 headed hero(double lightning helms) in my mp game!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 8th, 2007, 12:25 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Nations that still need heroes
Thanks for working on this again, Turin! Any chance for heroes with a "spawning" ability in the next version? Any chance on boosting the rather vanilla Eriu heroes?
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May 8th, 2007, 03:49 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Nations that still need heroes
Just release the fixed mod for now, Turin.
It'll fix the heroes in the existing games. If you release the fully upgraded one later with the same version number, it'll just overwrite the old one and keep the games intact as long as everyone upgrades at the same time, since altering mods will change things on the fly as long as you just restart Dom3.
If the only changes compared to the fixed version are additions of new heroes, it shouldn't even affect much of anything.
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May 8th, 2007, 04:46 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nations that still need heroes
Quote:
Edi said:
Just release the fixed mod for now, Turin.
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That´s true, but knowing my lazy old self, I´d just leave it at that and wouldn´t get around to including the new heroes .
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May 8th, 2007, 07:19 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Nations that still need heroes
Well, since we're already running a game with the mod as I said, how much do I have to maim you to get the new release out within this week? Or can somebody just tell me which flags I have to change and how to accomodate the changes introduced by 3.08? Is it a search and replace job, or does it involve bitmasks (which still wouldn't be that hard to do if I'd knew what exactly has to be done)?
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May 16th, 2007, 09:31 PM
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Private
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Join Date: Feb 2007
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nations that still need heroes
Did anyone get this to work with 3.08 yet?
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May 17th, 2007, 11:31 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Nations that still need heroes
Yeah, Turin did, but he keeps it to himself.
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