.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old July 5th, 2007, 03:27 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

LOL! Thankfully not!
Reply With Quote
  #2  
Old April 22nd, 2008, 01:50 AM
gosho mladenoff's Avatar

gosho mladenoff gosho mladenoff is offline
Private
 
Join Date: Apr 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
gosho mladenoff is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Dear PvK,
I'm a big fan of your Proportions mod in all formats (including AICampaign and Proportions for SE5 for which I'm waiting for the upgrade for 1.71). Just wondering if your going to add any new techs like single shot missiles, fighter missiles, zero-G troops (micro-fighters), missile PD and seeking PD. Also I'd really like to see FQM mod patched in. Is there any way of doing this without changing the mod significantly?

Regardless in my current game the (no warp points) the drushocka have been doing well, whereas the piundon seem to be stalled in colonization.

big fan keep up the good work.

ggm
__________________
from hell's heart I stab at thee; for hate's sake I spit my Last breath at thee
Herman Melville Moby Dick Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it. William Shakespeare Hamlet, Prince of Denmark
Reply With Quote
  #3  
Old April 22nd, 2008, 11:06 AM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

PvK is not the person that is making the SE5 ver. of Proportions (we ARE waiting for ver. 3.07+ from him through)

we can keep BUGGING him for an update for 3.07+ and SOMEDAY he will give it to us
Reply With Quote
  #4  
Old April 22nd, 2008, 06:42 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

What Mac said is accurate. Also, gosho, thanks very much for the feedback and interest. I do have _plans_ to add new techs to Proportions for SE IV, but which and when any of those plans will materialize in tested form remains the unforeseen future.

Ideas to add stuff did include single-shot missiles, fighter missiles and more seeker and PD variations. They didn't include zero-G troops though that's an interesting idea. Next plans include rebalancing the mounts and weapon platforms and fighters, reworking the sensor/cloaking techs, making smaller ships more viable and less expensive by applying scale mounts to more components (especially bridge/life support/crew), and more interesting mine warfare developments. Oh, and redoing the whole espionage system so it's much more useful and balanced but about actual espionage rather than sabotage and subversion. Heaps of ideas... but whether I'll do them or not and when, I don't know.

FQM can be combined with SE4 Proportions mod though there are effects. For example, Fyron combined them for a Proportions 2.x PBEM game, with the result of creating nearly-unlimited resources from mining. I don't have specific steps for combining them but it's not too tricky. The Proportions quadrant elements do get lost, of course, but they aren't essential.

PvK
Reply With Quote
  #5  
Old April 24th, 2008, 07:28 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

You just replace 2 or 3 txt files:

quadrants.txt
systems.txt
planets.txt(?)

In my setup, I have taken those files from the AICampaign mod which includes FQM.
Reply With Quote
  #6  
Old April 24th, 2008, 11:51 PM
gosho mladenoff's Avatar

gosho mladenoff gosho mladenoff is offline
Private
 
Join Date: Apr 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
gosho mladenoff is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Thanks for the info Psycho. I 'll give it a try.
Can't wait for the update PvK.


ggm
__________________
from hell's heart I stab at thee; for hate's sake I spit my Last breath at thee
Herman Melville Moby Dick Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it. William Shakespeare Hamlet, Prince of Denmark
Reply With Quote
  #7  
Old May 8th, 2008, 05:33 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Any news on the AI improvements .. and 3.07, maybe ? ;-)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #8  
Old May 8th, 2008, 04:28 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

I expect Proportions AI improvements will only happen in one of two cases:

1) Someone besides me wants to spend time coding and testing them. I am available to explain how things work and give ideas and guidance.

2) I suddenly decide to devote a bunch of time to doing it myself. Might happen some time, but my guess is not. It's not that it's entirely unappealing, just that I have so many other things I'd probably choose to do instead. Hearing about people who would actually play it does increase the odds, though, so thanks very much to everyone who's expressed interest!
Reply With Quote
  #9  
Old May 9th, 2008, 01:25 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

SE IV AI sucks monkey balls. I have worked with it and worked with it and the best I can do is get it to piss me off. When the AI doesn't even follow the game rules, hard coded limits such as One Component Only, or there is no way to correctly tell the AI that you must have X amount of X type of specific type of component or ship, aside from major guess work that only works at X level then is ignored at Y level, modding the AI becomes an escalating source of absolute frustration.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #10  
Old May 9th, 2008, 02:53 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Yes, it requires a lot of patience, guesswork and time for trial and error. We did figure out quite a bit, but still what was we ended up doing was watching what the AI did, then tweaking, then watching what it did, over and over in great detail. Which was actually fun but time consuming and sometimes (or often) frustrating. And yes there are limits on how good it can actually get, and to really challenge an experienced player, it probably needs some unfair advantages.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.