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July 13th, 2007, 01:39 AM
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First Lieutenant
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Join Date: May 2007
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Re: FAQ Discussion & Submissions
Quote:
MaxWilson said:
Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).
But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.
-Max
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B9 isn't bad against thugs and supercombatants if you have cheap holies (mictlan, or marignon). Especially if it sometimes horrormarks the killer like I heard it did.
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July 13th, 2007, 01:23 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: FAQ Discussion & Submissions
But the B9 Death Curse allows an MR roll, and SCs will tend to have a high MR. It's probably easier just to Spirit Curse or Curse the SC in question with a mage, which does not allow an MR roll. Same thing with the horror marks--it would be nice if there weren't an MR roll, which IIRC there is.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 14th, 2007, 04:54 PM
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Sergeant
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Join Date: Aug 2005
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Re: FAQ Discussion & Submissions
This certainly isn't an _F_aq, but it is somewhat related to the afflictions/curse/horror/mark questions - what happens to afflictions/curses/horror mar if you are immortal and die? If you are a hero and die and get brought back? If your god dies and is called back?
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Qui tacet consentit
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July 14th, 2007, 05:45 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: FAQ Discussion & Submissions
They still stay with you. As it says, you can never be rid of them. From the game mechanics point of view, each unit has an individual identification number and curses and horrormarks are tied to that ID. So even if you change shape by spells or other means, the unit keeps the curse and horror mark.
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July 15th, 2007, 01:54 AM
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Major General
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Join Date: Mar 2007
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Re: FAQ Discussion & Submissions
But afflictions are healed by immortal units over time, and when a god is called back from the dead he has a chance (I don't know how high) to heal any afflictions he is suffering from.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 20th, 2007, 04:03 PM
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Private
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Join Date: Jul 2007
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Re: FAQ Discussion & Submissions
Quote:
Jazzepi said:
I have a W9/F9/B4 bless in one game I'm playing in, mostly because the blood was very easy to get. I can say that I'm extremely happy with it. It adds +2 damage to each attack.
Jazzepi
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'course, if you have quickness and +4 att skill, strength is very usefull
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youd say that extra affliction chance of death would be way more effective then death curse...
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i have spoken
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September 19th, 2007, 02:07 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
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Re: FAQ Discussion & Submissions
The instructions for adding maps and mods is different for the mac.
On a mac the maps are stored in the application package: ctrl-click on the application itself, select "show package contents", maps are in the folder Contents/Resources/Maps.
But the mods are stored in a completely different place: the folder dominions3/mods in the OSX home or user directory.
Confused the ! out of me before a nice person splained it.
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September 19th, 2007, 03:56 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: FAQ Discussion & Submissions
Hmm. Perhaps someone could write a section for Mac and Linux versions for that sort of things which are different from Windows. I've never used a Mac and my Linux skills are sadly lacking, so I haven't paid much attention to that either. I run my Dominions on Windows and the documentation I produce is obviously limited by that when it is system specific.
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September 19th, 2007, 06:52 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: FAQ Discussion & Submissions
Quote:
Tichy said:
The instructions for adding maps and mods is different for the mac.
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On Linux, there is a difference between the folders where the game is installed and the user directory, too, as it is often the case. You can (and should) put the things in your user directory, but you *could* put them in the system-wide installation directory, too. Have you tried creating a maps folder in the same location where the mods folder is?
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September 19th, 2007, 07:06 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
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Re: FAQ Discussion & Submissions
I intended my post to be able to be added to the FAQ entry about adding maps and mods. I think it's accurate and informative enough and can just be appended to what exists there already.
If I need to give it to you in a different format, let me know.
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