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  #51  
Old May 30th, 2007, 11:15 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Game: Hidden Signs (in progress)

Patala AI=suxors
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #52  
Old June 10th, 2007, 02:13 AM
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Default Re: Game: Hidden Signs (in progress)

Is Atlantis still with us? I can't tell if they're staling or not.

Jazzepi
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  #53  
Old June 14th, 2007, 11:27 PM
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Default Re: Game: Hidden Signs (in progress)

Atlantis staled last turn, and I think he's going to bring us to the 48 hour limit again as it appears that Emor is taking his turn.

Jazzepi
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  #54  
Old June 15th, 2007, 10:49 PM

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Default Re: Game: Hidden Signs (in progress)

I'm out, so its not an issue anymore.

Can anyone tell me what happened last turn? I staled and the next turn had much of army gone.
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  #55  
Old June 15th, 2007, 11:18 PM
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Default Re: Game: Hidden Signs (in progress)

I have no idea. I think Mictlan attacked you.

Jazzepi
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  #56  
Old June 25th, 2007, 05:46 PM
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Default Re: Game: Hidden Signs (in progress)

I concede complete and utter defeat to Emor. This was my first time playing LA Ry'leh and I wasted a bunch of money/time in the beginning that should have been better spent raiding their territories and building chaff for my solar brilliance strategy in the late game.

I also had an idea, far too late, of building a SC out of a golem, sending him in with a guy who could cast solar brilliance without passing out, and then having the solar brilliance guy run away while the golem pounded on their army.

A 2 man 2000 strong undead army destroyer.

Unfortunately Emor now has access to antimagic, and their army is gigantic. Despite killing about 2000 of their units, I haven't even made a dent.

I'm going to remain in the game as long as it amuses me to try out some new stuff, then I'll set myself to AI.

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  #57  
Old June 25th, 2007, 07:17 PM

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Default Re: Game: Hidden Signs (in progress)

When Ermor attacked one of my castles I casted Solar Brillance and it didnt seem to kill even one of his undead.
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  #58  
Old June 25th, 2007, 07:31 PM
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Default Re: Game: Hidden Signs (in progress)

You need spell penetration items on your guys. It gets resisted by magic protection, and protection of the seucplher or however you spell it, raises that.

Jazzepi
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  #59  
Old June 26th, 2007, 02:34 PM

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Default Re: Game: Hidden Signs (in progress)

Here the bad guy......

Seriuslly, I am really a very defensive player and I have not started any war.....I must congratulate the alien for his diplomacy, he convince alwais someone to die for him...

Ulm has give me a lesson about strategy and how to fight against ermor(what was my main objetive when I chose ermor), solar brillance is a good spell but not against protection from the sepulcre and less convinate with antimagic.... I really dout it is the rigth way

To be honest I consider the game will be winned by mictan or arcocephale depending their diplo, I have low chances as it is inherent to ermor, is a killing nation untill some one think outside the box.
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  #60  
Old June 26th, 2007, 05:07 PM
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Default Re: Game: Hidden Signs (in progress)

Actually solar brilliance is fine, but I needed to get access to to earlier and I needed to build more chaff. I was also going to combine solar brilliance with earthquake spam, which would have been devastating.

I also took someone's advice, which was a bad idea, and built my pretender into a SC chassis. I never used him as such. In retrospect I would have simply taken either a site searching/researching pretender, or better scales. I found myself wanting for money towards the middle-late game.

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