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  #51  
Old June 23rd, 2007, 12:09 PM

Methel Methel is offline
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Default Re: Paths of Blood

Im not sure about the lifelong protection one, but the devil summoner is full cost no matter what.

On a slightly ot note, how many imps do you get each turn with lifelong protection? Is is a automatic casting of summon imps? (ie. 5 pr. turn)
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  #52  
Old June 23rd, 2007, 12:34 PM

Shovah32 Shovah32 is offline
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Default Re: Paths of Blood

I think its around 5 per turn. Using them with skele-spamming vampire counts is fun fun fun .
The optimal blood hunting set-up(that ive found) is 3 B1 mages each with a dousing rod in a 5k+ province. With 0 taxes you can often get away with no patrollers and should never need more than a few.
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  #53  
Old June 23rd, 2007, 02:11 PM
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FAJ FAJ is offline
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Default Re: Paths of Blood

Question: For battle magic, must the mage be equipped with slaves, or can they just be near him for usage?

How can you keep slaves safe from heat auras? Can I equip a middleman with slaves and have him stand just apart from the hot caster?
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  #54  
Old June 23rd, 2007, 02:33 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Paths of Blood

I think so FAJ. The Goat Sun Demon who didn't own the slaves,(The Greed Demon of man enslaving thing had them) itself cast the virgin costing spells anyway.

Btw, whomever came up with Goat Sun Demon image must be really high on LSD.
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  #55  
Old June 23rd, 2007, 03:35 PM
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Default Re: Paths of Blood

When does the goat sun show up?
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  #56  
Old June 23rd, 2007, 04:20 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Paths of Blood

I think it is the last sacrifice rite for Infernal lord spell.

So you'l need well 600 slaves to get it.

The sequence is:

150 = Bargaroth (Demon of Greed)
150 = Belial (Demon of crime and hate)
150 = Pazuzu (Demon of disease)
150 = Goat Sun (heat, just heat so he can't carry virgins withut roasting them next turn)
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  #57  
Old June 23rd, 2007, 05:59 PM
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Default Re: Paths of Blood

Quote:
JaghataiKhan said:
I think it is the last sacrifice rite for Infernal lord spell.

So you'l need well 600 slaves to get it.

The sequence is:

150 = Bargaroth (Demon of Greed)
150 = Belial (Demon of crime and hate)
150 = Pazuzu (Demon of disease)
150 = Goat Sun (heat, just heat so he can't carry virgins withut roasting them next turn)
AFAIK, there's no order. You get one of the unsummoned ones at random, so Goat Sun could be first as well as last.
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  #58  
Old June 23rd, 2007, 06:42 PM
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Amhazair Amhazair is offline
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Default Re: Paths of Blood

Yep, I can confirm that. The goat sun is the only one of the 4 I've ever seen. (and there were no other blood nations in play, no chance of them having summoned the others)
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  #59  
Old June 23rd, 2007, 07:52 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Paths of Blood

Not to mention it is [censored] weird.
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  #60  
Old June 24th, 2007, 12:03 PM

Aleph Aleph is offline
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Default Re: Paths of Blood

Jazzepi - I don't know how new you are to blood, so don't take this the wrong way, but you are turning your taxes to 0 in provinces where you're hunting, right?

I find that roughly 6 points of blood magic (SDRs are effectively +1 for his purpose) is about as much as I ever want hunting a province unless I'm actively patrolling vs. unrest, and I almost never do that unless I'm growth 3. I like long games, though, and play single player, so I'm sure that many people crank more blood out of their provinces for more short term gains.
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