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  #51  
Old September 6th, 2007, 09:00 AM

Sombre Sombre is offline
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Default Re: Ogre Kingdoms - Warhammer Nation

The beta will be out tonight or tomorrow.

It will include,....

Ogre Bull with club
Ogre Bull with ironfist and choppa
Ogre with Deathbelcher
Ogre Irongut
Gnoblar Fighters

Ogre Bruiser
Ogre Tyrant
Ogre Hunter
Ogre Butcher
Ogre Slaughtermaster

Gorger
Sabretusk

Some gut magic (but not all)

As you can see, a lot is missing. This beta is mainly so that I can get some input as to the general feel of the nation. Are they brutal a stompy enough and so on,... the graphics for those units won't be 100% finished either. The gnoblars for instance will use a placeholder until I can be bothered to sort 'em out.

In the meantime, here's a preview of the Hunter I just finished up.

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  #52  
Old September 6th, 2007, 02:43 PM
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Morkilus Morkilus is offline
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Default Re: Ogre Kingdoms - Warhammer Nation

I'd love to try this out tonight. Sprites are looking amazing!
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  #53  
Old September 7th, 2007, 01:57 AM

Alderanas Alderanas is offline
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Default Re: Ogre Kingdoms - Warhammer Nation

this looks amazing!!! cant wait to try it out.
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  #54  
Old September 7th, 2007, 11:28 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

Beta of the tyrant graphic. He's giving me lots of problems. Big git. Anyway, I'm not sure I like the look of a helmet on him. I stuck him next to a bull for size comparison.

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  #55  
Old September 7th, 2007, 02:58 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

Beta 0.2 released.

It's missing big chunks and is riddled with problems no doubt, but it's up on the first page and you're welcome to try it.
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  #56  
Old September 8th, 2007, 04:05 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

Attaching a national preview.
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  #57  
Old September 8th, 2007, 04:22 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

Oh and I just learned that gorger summons don't work.

You need to go into the dm and replace the damage value of the two gorger spells with 2188, instead of,.. 2153 or whatever it was before.
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  #58  
Old September 11th, 2007, 01:18 PM

Aezeal Aezeal is offline
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Default Re: Ogre Kingdoms - Warhammer Nation

IMHO Ogres should be smaller than giants (I'm pretty sure that is how it is in warhammer) and their HP should reflect that (make it 20 not 30)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #59  
Old September 11th, 2007, 01:41 PM
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zepath zepath is offline
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Default Re: Ogre Kingdoms - Warhammer Nation

Bloody brilliant, Sombre.
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  #60  
Old September 11th, 2007, 03:12 PM
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Default Re: Ogre Kingdoms - Warhammer Nation

Eh, Dominions giants aren't really that huge. If you want huge, you have the niefels - I don't know much about the Warhammer variety.
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