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November 27th, 2007, 07:27 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Yes, I've been playing on the latest version, "gangwars 1.00.dm", right?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 28th, 2007, 04:18 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
yes, and on that map the resistance inside the city was to low??
I'd think that with more province for the both of them, and more cash province in there they should be able to give a fight. Easily adjustable though.. I'll just give em MORE cash in a next version
1.01 added
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 1st, 2008, 05:52 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
This is intended to be a single-player mod?
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June 1st, 2008, 06:06 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
well not specifically, I think that as long as the nations that I modded within the walls ain't taken you could easily play with 4 "gangs" in MP for control of the city.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 1st, 2008, 07:20 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
This is an interesting concept. I'm wondering if you've thought about adding new "gang-related" nations to this mod?
Maybe ones based on traditional gangs or gang-like organizations? The Chinese Axemen, the Indian Thugee, the Arabic Hashasheen, and the Haition Tonton Macoute all come to mind-each possessing a large potential for flavor.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 2nd, 2008, 04:29 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Hmm I think there are enough nations in dominions for now... first I'd like to get the map running and as you can see I've hardly gotten feedback on that (only Vfb last posts) and I need more feedback to know if it's good.
whole new nations are something for later or for you to do
I couldn't even find 4 player to try a MP game on this map!!!
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 4th, 2008, 04:16 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I will try it by myself at some point. However I cannot dedicate any effort to new multiplayer games for some time--I just got into Kingmaker!!!
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June 4th, 2008, 06:02 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
no no just try it in SP first.. it should be nice in SP
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 5th, 2008, 05:09 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Yeah, that's what I meant.
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June 5th, 2008, 07:54 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Oh my, this map is very high-contrast. It's hard to tell what's going on.
I guess I have to choose MA when creating my game? The others didn't seem to work--I couldn't add enough players.
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