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  #51  
Old August 4th, 2008, 07:57 PM

llamabeast llamabeast is offline
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Default Re: Dominions 3000 (tentative name)

Really like your map Aezeal.

I wonder if it might work to have a couple of provinces per planet (even several on the larger planets), and have inter-planet transport only possible by using spaceships. Within a solar system, nearby planets might only be separated by one space province, so they could use short-range transports with sailing to get them between worlds. Between solar systems, long-range transports would be needed. These would be amphibious vehicles which granted water-breathing to the units they led.

I wonder if it might be best to exclude spaceships from ground combats? Or rather make them ineffective. They could have landshapes which represent them landed on the planet's surface. They would be unable to fight, or at least unable to move. Capital ships might even be aquatic, and hence unable to enter a land province at all.
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  #52  
Old August 4th, 2008, 07:59 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

Well my idea was to make large spaceships aquatic llama as I already said above
and maybe some shuttles amphibious

ps watershape isn't in effect yet or is it?
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  #53  
Old August 4th, 2008, 08:02 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

PS llama your idea for sailing and solar systems is nice too.. but a few solar systems would make for HUGE maps (each solar system a few planets of a few provinces)

Since at start there will be only a few races I wanted to make a small map (mine is to large already)

PPS you can't really like the map.. it was 15 min work and it's ugly.

PPS see my new thread for ULM IN SPACE.. (with references to dominions 3 ulm.
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  #54  
Old August 4th, 2008, 08:07 PM
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Default Re: Dominions 3000 (tentative name)

Your map might be a little unrefined, Aezeal, but it's exactly what I had in mind, and I think it's perfect, so 15 mins well spent!
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  #55  
Old August 4th, 2008, 08:32 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

but is watershape in effect already?
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  #56  
Old August 4th, 2008, 08:36 PM
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Default Re: Dominions 3000 (tentative name)

Actually, I just finished making a map (I figured I'd see if everyone liked Aezeal's style better or the test map I made). It's small (25 provinces, 16 of which are space, the way I made it) but it will hopefully do. Attached is the map un-bordered. Also, keep in mind this is just an image, I haven't turned it into an actual map.


I forgot to mention, made with the Warcraft III Map Editor.
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  #57  
Old August 4th, 2008, 08:38 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

PS anyone wanting to refine my map (since it's unrefined) should do so ASAP

and then volunteer to do graphs on Ulm in space
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  #58  
Old August 4th, 2008, 08:39 PM

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Default Re: Dominions 3000 (tentative name)

PS what is the idea for magic.. we can't delete magic spells can't we? so there'd always remain a load of spells not fitting the theme.

/me casts barkskin on his spacesuit
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  #59  
Old August 4th, 2008, 08:56 PM
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Default Re: Dominions 3000 (tentative name)

Clarketech?
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  #60  
Old August 4th, 2008, 09:01 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
llamabeast said:
Really like your map Aezeal.

I wonder if it might work to have a couple of provinces per planet (even several on the larger planets), and have inter-planet transport only possible by using spaceships. Within a solar system, nearby planets might only be separated by one space province, so they could use short-range transports with sailing to get them between worlds. Between solar systems, long-range transports would be needed. These would be amphibious vehicles which granted water-breathing to the units they led.

I wonder if it might be best to exclude spaceships from ground combats? Or rather make them ineffective. They could have landshapes which represent them landed on the planet's surface. They would be unable to fight, or at least unable to move. Capital ships might even be aquatic, and hence unable to enter a land province at all.

Wow, open up a can of worms, toss it in a barrel of monkeys, and look out? I can see where you're going with your ideas here, but it just seems awfully complicated to actually implement? I mean spaceships that can't approach planets, troops that can enter space, systems that take several months for species with FTL drives to cross.

I think my main problem with all of this, is that in our near future we will be branching out into our solar system - and all of the resources that we collect will be funneled to this Earth. With this complicated setup you describe of space between planets, and having to cross that space rather than hop planet to planet, implies to me the planets cannot be connected provinces. That sort of implies most objects would be similar, so it would seem out of place to have a planet "connected" to an asteroid field for example. THis all makes movement, "fort" building, and planetary production a bit cumbersome. At least in my eyes - maybe you have that all worked out, but I'm not seeing the reasoning extrapolate out yet.


Darkwind, you may be on to something. I am unclear about the moddability of Events, I hope someone can set us straight on this point. And I do agree, the easiest way to handle temp preferences is to enforce some sort of rule about keeping the scale neutral. BUT, that means if someone is set to like Heat+3, they lose 120 design points over this. I suppose this could be offset by buffing the pretender options for the species that have temp preferences. That could be a huge balancing-juggling act to make workable though.


Making some ships purely Aquatic is an interesting choice. Perhaps have an analogue to Pendant of the Fish, some sort of Subspace Field Stabilizer, or N-Point Generator that allows them to enter the gravity wells of planets. Working with the terrestrial/amphib/aquatic constraints does give some interesting possibilities for unit specialization. It also makes it more feasible (and possibly necessary) to draw up the systems like you already did, Aezeal.

Some ships could even be PAmph. Landing Craft for example that are intended to provide support fire during ground assaults, or smaller Destroyers who are weaker in planetary battles, but more capable in open space. Can the actual effects of PAmph be modded? Since Attack/Defense will play a lesser role. Or if we do get access to ground forms and water forms, some weapons would only be usable atmospherically, and some only available out in space.



I think the toughest part will be figuring out what to do with all of these mechanics. Once they're worked out, we can burn out content like crazy.


And Aezeal, while I think "Ulm in Space" (makes me hear the announcer from Sesame Street saying 'Pigs in Space' for some reason) is a good workable plan, I don't really think it's any more original to base a D3K species off of a Dom3 nation, than to base it off anything else someone might grab.

But wait, it gets better! Might I offer the catchy name and concept..... "The Brotherhood of Steel" ?! I hope the beauty and grace of that particularly unoriginal concept keeps you awake tonight.
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