Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Holy War 0.9 - Page 6 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #51  
Old July 9th, 2009, 05:46 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Holy War 0.8 - Minor update

I think there are about 1800 monster IDs, 400 weapons,
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #52  
Old July 9th, 2009, 05:54 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Holy War 0.8 - Minor update

Quote:
Originally Posted by llamabeast View Post
I don't think there's much of a shortage of weapon, amrour and monster slots is there? Spell slots seem to be the problem I think. I'm going to plea to JK to give us more spell slots when I get a chance.
I think there are ~1800 monster IDs, 400 weapons, 200 armours, 250 sites, and 22 nation slots available. My impressions of weapon and armour usage per mod maakes me think that you could probably have 22 mod nations, the sites mod, Holy War and CBM running simultaneously without problems - if they didn't clash with each other.

This comment might be in the wrong thread though.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #53  
Old July 9th, 2009, 06:58 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Holy War 0.8 - Minor update

The monster limit is not really a big deal. You would have to really work to fit that many new monsters into 22 nation slots.
Reply With Quote
  #54  
Old July 10th, 2009, 01:40 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Holy War 0.8 - Minor update

Exactly my point.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #55  
Old July 10th, 2009, 02:05 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Holy War 0.8 - Minor update

Quote:
Originally Posted by llamabeast View Post
You can't give a guy with a quarterstaff a punch. I object. Kicks are all good.

Okay, "Kick of the Mountains" then..

On other hand, having a recruitable troop with "Stun" (0ap stun damage) as secondaryeffect gives them a nice anti-sc niche. (When combined with Strenght of Giants, of course.)

Quote:
Originally Posted by llamabeast View Post
I don't think there's much of a shortage of weapon, amrour and monster slots is there? Spell slots seem to be the problem I think. I'm going to plea to JK to give us more spell slots when I get a chance.
Well, once you start using slots like they're infinite, you will usually run out. Besides, using more slots means more likely clashes.
Reply With Quote
  #56  
Old August 24th, 2009, 01:38 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Holy War 0.8 - Minor update

OK, update.

Changes from 0.8 -> 0.9
- Improved grammar, thanks to Amonchakad.
- Templar Abbot is now cheaper
- Several small bug fixes (sauromatian H1 priest, warrior monk 24 defense and so forth)
- The Man on the Silver Mountain is now truly epic. He now casts "Ark" effect into each battle
Reply With Quote
  #57  
Old November 25th, 2009, 05:04 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Holy War 0.9

Bump for awesomeness. Anyway, I'm starting to think that Faith Healing is the single biggest work of genius in this mod. No more do my H1 priests run forward to be squished because they have nothing to cast! Plus its great on giants, I think it really improves their survivability.
Reply With Quote
  #58  
Old December 7th, 2009, 01:52 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Holy War 0.9

Your image host seems to have denied you on the front page
Reply With Quote
  #59  
Old December 7th, 2009, 03:51 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Holy War 0.9

Quote:
Originally Posted by Trumanator View Post
Your image host seems to have denied you on the front page
Yeah, I know. I'm going to update all of my preview pics when I have the time for it. (perhaps this weekend, I have couple of massive exams coming up)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #60  
Old December 7th, 2009, 05:48 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Holy War 0.9

Holy Warriors (the Alt 7 one) seems to be confused about what its doing. At Alt 7 i'd expect that kind of thing to not have an MR check at all. MR check implies you really want to be using it with chaffe-type troops, none of which really have much place on a battlefield by the time you have alt 7, certainly not one where getting some buffs is going to be a useful addition to them.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.