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Old August 21st, 2009, 07:37 AM
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Burnsaber Burnsaber is offline
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Default The Early Days. Game running.

NEWS:

Ok, the game is started. Everything seems to roll smoothly and I was able to receive and send my turn for R'lyeh fine.

Please note that one of the land starts is now empty and it will give a slight advantage to those nations who start near that empty start. Other nations are highly encouraged to take this advantage into consideration when bondering their diplomacy.

Thanks for everyone for sticking out through the bug-hunting process.


http://www.llamaserver.net/gameinfo....e=TheEarlyDays


__________Game Info________________
Starting Nations: ~10-13 (depending on intrest), all three water nations must be on this game.
Skill Level of Players: Any, as long as the player has signed Baalz's pledge and is devoted to follow it.
Era: Early
Map: Edited version of Panganean Earth, see the download (Jenga2)
Mods: CBM v1.5, no gem generators, UWGIM v.0.83 (EA version), CPCS v0.8
Complimation mod containing all of these is added to the first post (Jenga1).
Settings: Renaming on, HoF 15, Sites 35 (like in LA), otherwise standard
Diplomacy: Backstabbing highly encouraged

Hosting Scheducle & Delays:
24h per turn until turn 25, then 36h to 45, then 48h to 65 and finally 60h after turn 65

Delays are granted on request, at the start of the game, I'm going to appoint a secondary admin to allow for quick extension granting.

Victory Condition
1)Player will win if he holds 5 capitols and 53 provinces for 2 consecutive turns (when someones winning, you have to act immediately!)
2)The surrender of other players.


Introduction
Important, must be read before sigining!

The idea of this game is to create an action packed game with the special map that is lacking in choke-points and surrounded by water. The players will start on clearly marked fixed starting positions placed at the edges of continent. No player will start in the clumps of wastelands in the middle.

We will be testing and using 2 mods in this game. CPCS, short of CrossPathCombatSpells adds 36 new crosspath combat spells, mostly for early game and late game use. There is a full on-line spell list for the mod, just follow the links in my signature.

The another mod, UWGIM, short from Underwater Gameplay Improvement mod changes several things to make it easier to get out of water and to get into water, in order to allow water nations to actually participate in the game. There is a full lsit of changes by the mod in the mod thread. See signature for details.

Players are expected to fight for the bitter end. The Baalz's good player pledge is a requirement to join this game. The province count per player isn't too high and victory condition is actually achievable. This should hopefully result in a action-filled game full of drama, hitting for a epic finale before turn 80.

All settings are not etched in stone, the map will change for example if we can't achieve enough players for Panganea. So if somethings really buggin you, speak up and I'll see what I can do.

Nation selection is handled on a "first come, first served" basis, but all three water nations must be on the game (players should remember that all of them get new treats by the UWGIM mod, they should be more fun to play now). Hinnom can be picked, but it will be granted a special start in the middle of the desert cluster at the west side of the continent to give it a thematic handicap. Sauromatia, Niefelheim, Caelum, Fomoria will be given somewhat poor starting locations with only 2 neighbours should they be picked. This might result in a situation where players can deduce where these special nations start (start locations will be marked on the map.tga), but if you are one of the 5 nations affected by this, I think that the nation can handle the heat.

There is a problem with players not bothering to read all of the first post before joining, so, as a finale, I'm going to test you if you read all of this. When you sing up, you NEED sneak in a password "Jenga!". It doesn't have to be in any context, just type it in the post where you announce your participation to this game. If you don't say the password, your signing will be put on hold until you do. This might seem silly, but I want to be sure that the players know what they are getting into and agree with the terms of the game.

Also, because no-gem-gen mod eliminates Blood Stone as an earth Booster, Peddle Skin Suit is moved to construction 6 with a cost of E4B1 to compensate for the lack of second earth booster.

Nations and Players signed for the game:

Burnsaber - R'leyh
Squirrelloid - Atlantis
Frozen Lama - Oceania - DEFEATED
Baalz - Hinnom - DEFEATED
Ghoul031 - Agartha -DEFEATED
Sensori - Fomoria
Lingchih - Niefelheim
Shard - Mictlan
Jarkko - Maverni --DEFEATED
Isokron - Lanka
Illuminated One - Ulm
Rdonj - Tir' Na O'gg


Jenga1 contains the mod while jenga2 contains the map. The burningpanganea.zip file contains updated .map file.
Attached Files
File Type: zip Jenga_mod_fixed.zip (74.1 KB, 263 views)
File Type: zip Jenga2.zip (3.70 MB, 262 views)
File Type: zip Burningpangaea.zip (2.5 KB, 262 views)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.

Last edited by Burnsaber; November 26th, 2009 at 04:28 AM..
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