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  #51  
Old November 17th, 2009, 03:01 PM

Valerius Valerius is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Ok, I just ran a test. I downloaded the first .trn, made changes to create a .2h, then downloaded the second .trn. When I loaded the second .trn I got no error message, it remembered the orders I issued from the first .trn and I had an extra commander in my capitol. Essentially one from the first .trn and another from the second. So it looks like it could have been accidental based on the lack of error message. I guess the only option is to rollback again, make sure everyone deletes everything in their CF2 game folder, downloads turn 9 again and rehost?
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  #52  
Old November 17th, 2009, 03:07 PM

Zeldor Zeldor is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

It's early game, your IDs could have not changed. Or you still owned all IDs, even if they were different units. But in that case saving .2h file after using it with new .trn should not cause any problems [but not 100% sure].
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  #53  
Old November 17th, 2009, 03:14 PM
Squirrelloid Squirrelloid is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

So wait, are we rolling back again? What's going on?
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  #54  
Old November 17th, 2009, 03:33 PM
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Lots of wierd stuff happened. Somehow I had an unexplained increase in wealth (or so it says) and one of the Tuatha I had recruited the turn before had decided that he didn't want to be a commander anymore. I guess I got confused and handed in an earlier trn file. I have no idea what to do now. I figure that it's early enough that we can just restart the whole thing if everyone agreed to it.
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  #55  
Old November 17th, 2009, 03:39 PM

Valerius Valerius is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

It looks like in one or more cases the first turn 9 (pre-rollback) was saved and a 2h file created. Then the new turn 9 replaced the first turn 9 .trn file - but the 2h file that had already been created was not deleted. This resulted in situations like in my test where, when the new turn 9 was loaded, two commanders appeared in the capitol - one from the first turn 9, the other from the second. When the game hosted it appears this may have resulted in other changes like, in my case, a commander disappearing.

So I think we will need to rollback again.

BTW, Zeldor, thanks for your help.
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  #56  
Old November 17th, 2009, 03:47 PM

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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Ok, I've rolled back again. Here's what I need everyone to do:

1. Delete any files in your CrippleFight2 folder in saved games - 2h or trn - anything in that folder.

2. Now save the trn file that the llamaserver will resend you into the CrippleFight2 folder like you normally would for a new turn.

3. You will now need to complete your turn 9 again from scratch - luckily this is early game so it shouldn't be too much work.

4. Send your completed turn to the llamaserver as normal.

I'd appreciate it if everyone would post here that they have done this so we can avoid another bad turn file. Any questions don't hesitate to ask.
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  #57  
Old November 17th, 2009, 04:23 PM

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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

deleted and redone.
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  #58  
Old November 17th, 2009, 05:28 PM
Squirrelloid Squirrelloid is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Deleted. Not redone yet, but i'm getting to it.
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  #59  
Old November 18th, 2009, 08:59 AM
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

Here's me following directions.
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  #60  
Old November 18th, 2009, 10:05 AM

Frozen Lama Frozen Lama is offline
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Default Re: Cripple Fight 2: The Lamepire Strikes Back!

deleted and redone
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