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  #51  
Old July 24th, 2011, 04:54 PM

odeoderok odeoderok is offline
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Default Re: Scourge of Nations 2 (running)

Indeed Num, the fates turned their back to Mictlan in this game. But I was pretty nervous watching the final replay, when the AI started spamming Control after your script ended

Troglodyte power!
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  #52  
Old July 27th, 2011, 12:11 PM

Hurmio Hurmio is offline
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Default Re: Scourge of Nations 2 (running)

Again i need an extension to play time. This time it's turn 54. I've already sent in my file for turn 53, but i can't play turn 54 before monday. Sorry for the delay!
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  #53  
Old August 4th, 2011, 04:59 AM

Galou Galou is offline
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Default Re: Scourge of Nations 2 (running)

Hello all,
I need a sub for managing the game (not very time consuming) since I could not have a connection until end of august (holydays).
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  #54  
Old August 5th, 2011, 05:31 PM

yandav yandav is offline
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Default Re: Scourge of Nations 2 (running)

Well, it seems I'm done.
Merci Galou pour l'organisation.
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  #55  
Old August 8th, 2011, 12:18 PM

Hurmio Hurmio is offline
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Default Re: Scourge of Nations 2 (running)

Quote:
Originally Posted by Galou View Post
Hello all,
I need a sub for managing the game (not very time consuming) since I could not have a connection until end of august (holydays).
I can do this, if it's not too late? To keep the game going on and so.
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  #56  
Old August 9th, 2011, 08:00 AM

odeoderok odeoderok is offline
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Default Re: Scourge of Nations 2 (running)

It just occurred to me, if Galou left autohost on, we can still play, no?
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  #57  
Old August 9th, 2011, 08:31 AM

Hurmio Hurmio is offline
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Default Re: Scourge of Nations 2 (running)

Quote:
Originally Posted by odeoderok View Post
It just occurred to me, if Galou left autohost on, we can still play, no?
I guess we'll know when everyone has sent in their turns.
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  #58  
Old August 26th, 2011, 11:07 AM

Galou Galou is offline
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Default Re: Scourge of Nations 2 (running)

Well,
I'm back and the delay will return to 52h as soon as Marignon play his turn.
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  #59  
Old September 2nd, 2011, 12:39 AM

Ossa Ossa is offline
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Default Re: Scourge of Nations 2 (running)

Nations of the world!

The evil leaders of Agartha have broken their treaties and spit on their promises - Agartha has backstabbed the honourable nation of Machaka.

Their aggression will be swiftly dealt with.

PS: Monolith armour should be put on a an Enc-0 creature. Otherwise you're not going to make a lot of attacks in a battle.
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  #60  
Old September 2nd, 2011, 07:55 AM

odeoderok odeoderok is offline
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Default Re: Scourge of Nations 2 (running)

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Originally Posted by Ossa View Post
Nations of the world!

The evil leaders of Agartha have broken their treaties and spit on their promises - Agartha has backstabbed the honourable nation of Machaka.

Their aggression will be swiftly dealt with.

PS: Monolith armour should be put on a an Enc-0 creature. Otherwise you're not going to make a lot of attacks in a battle.
It seems Machaka has a habit of imagining treaties where there are none, we have not made a NAP!

PS You're quite right about the monolith armor
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