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May 5th, 2012, 12:33 AM
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Corporal
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Join Date: Aug 2003
Posts: 135
Thanks: 2
Thanked 3 Times in 2 Posts
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Re: Blood and Honey- new game for experienced players (running)
Quote:
Originally Posted by Reverend Zombie
Hurmio had given notice he was cancelling our NAP, for his own selfish and warlike purposes. As any prudent leader would, I sent my scouts to into Pangaean territory; regrettably, one of my overzealous bandit leaders misinterpreted my orders, and took with him a group of his companions.
I disavow all knowledge of this bandit's actions, and he has been reprimanded accordingly.
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Ha! We're sure we will not find any more of these bandits of yours on the turn the NAP actually ends.
Our intentions are not at all selfish. Seeing how the warlike Yomi terrorize their peaceful neightbours, we were given no chance but to intervene! The liberation of Yomi's lands will bring peace and prosperity while at the same ending a regime that clearly is motivated by greed and megalomania.
Additionally, we will accept your apology in the form of 1000gp, the head of the bandit in question and your daughter.
Pan
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May 5th, 2012, 09:37 AM
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Corporal
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Join Date: Aug 2003
Posts: 135
Thanks: 2
Thanked 3 Times in 2 Posts
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Re: Blood and Honey- new game for experienced players (running)
I'm a bit confused by this NAP thing. I canceled my NAP with Yomi with an ingame message with arrived on turn 17 i guess. It was a NAP + 3, so i assumed it would would end on turn 20 (attack orders allowed on turn 20, solving on turn 21). Now i was attack on turn 20, which, in my opinion, is a turn too early (again). I might be wrong on this, since i've always just assumed that signing a NAP has a builtin "safetime" of 1 round, meaning that i can't attack on the same turn i cancel the deal. Which would mean, that a NAP + 3 grants three turns of peace after it has been canceled.
So am i right or wrong? It's a bit confusing!
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May 5th, 2012, 11:01 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Blood and Honey- new game for experienced players (running)
Let it be known that Ossa of Helheim is not a honorable leader! An army of his attacked Yomi lands without warning, despite our Peace Pact. All be warned not to sign any treaties with this black hearted renegade!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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May 6th, 2012, 12:49 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Blood and Honey- new game for experienced players (running)
Hurmio- I've had the same issue with NAPs in the past, and I think that they can legitimately be interpreted either way depending on your point of view. As a result, whenever I break a NAP (or have one broken by the other party), I send a message stipulating on which subsequent turns attack orders may be given, and when hostilities may ensue. This eliminates any chance for misinterpretation, deliberate or otherwise.
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May 6th, 2012, 03:34 AM
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Corporal
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Join Date: Aug 2003
Posts: 135
Thanks: 2
Thanked 3 Times in 2 Posts
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Re: Blood and Honey- new game for experienced players (running)
Quote:
Originally Posted by Reverend Zombie
Let it be known that Ossa of Helheim is not a honorable leader! An army of his attacked Yomi lands without warning, despite our Peace Pact. All be warned not to sign any treaties with this black hearted renegade!
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As you sow so shall you reap!
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May 6th, 2012, 03:35 AM
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Corporal
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Join Date: Aug 2003
Posts: 135
Thanks: 2
Thanked 3 Times in 2 Posts
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Re: Blood and Honey- new game for experienced players (running)
Quote:
Originally Posted by Groundworm
Hurmio- I've had the same issue with NAPs in the past, and I think that they can legitimately be interpreted either way depending on your point of view. As a result, whenever I break a NAP (or have one broken by the other party), I send a message stipulating on which subsequent turns attack orders may be given, and when hostilities may ensue. This eliminates any chance for misinterpretation, deliberate or otherwise.
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Sound advice, thanks!
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May 6th, 2012, 11:26 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Blood and Honey- new game for experienced players (running)
Had a busy weekend and probably won't get this turn in on time. +24hr please.
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May 7th, 2012, 09:22 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Blood and Honey- new game for experienced players (running)
Done!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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May 12th, 2012, 11:05 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Blood and Honey- new game for experienced players (running)
As I've effectively been knocked out of this game, it's probably best if someone else takes over the admin duties from me. Please PM me for the game's password on Llamaserver if you are willing to step up.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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May 13th, 2012, 09:59 AM
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Corporal
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Join Date: Apr 2011
Posts: 173
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Blood and Honey- new game for experienced players (running)
I have the current turn (28) in but would need an extension (24 h) for the next one, thanks.
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