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June 19th, 2012, 09:30 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Initiative: EA game. Eleven players. Upload Pretenders
OKay, it seems like only Parone and I are left to upload and all expected nations are present and no unexpected nations are present.
So as soon as Parone and I get our pretenders uploaded (tonight for me), we'll pull the trigger and get this train-wreck underway.
Did anyone do any play-testing on this map? What are people's thoughts?
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June 19th, 2012, 12:31 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
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Re: Initiative: EA game. Eleven players. Upload Pretenders
I'm playing on it in noobaphobia and it seems like a good map. No glitch complaints. My only complaint is that there are only 3 Wastelands IIRC, all close together, so it's quite possible to have no access to Wastelands.
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June 19th, 2012, 09:23 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Initiative: EA game. Eleven players. Upload Pretenders
hey guys, i've messed this up before. all i need is the image of the map? and do i need to be able to unzip? i am pretty hopeless
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June 19th, 2012, 09:37 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Initiative: EA game. Eleven players. Upload Pretenders
I believe you are correct, that you only need the image of the map. And, yes, you do need a means to unzip to get it out of the file linked by Kungfoo above.
The key part though, as far as getting the game launched smoothly, is to create your pretender with the "Conceptual Balance Complete 1.92 - Ettin Fixed" mod enabled and that mod only.
Having the map image is necessary only once you try to view your first turn.
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June 19th, 2012, 10:19 PM
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Corporal
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Join Date: Apr 2012
Posts: 87
Thanks: 4
Thanked 5 Times in 3 Posts
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Re: Initiative: EA game. Eleven players. Upload Pretenders
Yep, Samhain is absolutely correct. Newer version of Windows should be able to handle .zip files innately, but if you're having issues you might consider using 7zip - http://www.7-zip.org/ - it's kinda the de-facto king of zipping these days.
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June 19th, 2012, 11:16 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Initiative: EA game. Eleven players. Upload Pretenders
Mictlan's god has an awesome name.
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June 23rd, 2012, 06:44 AM
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Corporal
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Join Date: Apr 2012
Posts: 50
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Initiative: EA game. Eleven players. "Garth Algar: Yeah, Game On!"
I'm in, EA Yomi please.
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June 23rd, 2012, 10:18 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Initiative: EA game. Eleven players. "Garth Algar: Yeah, Game On!"
Actually the game is already on turn 4. sorry.
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June 29th, 2012, 05:01 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Initiative: EA game. Eleven players. "Garth Algar: Yeah, Game On!"
Mars has to leave so we need a new Maverni player.
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June 29th, 2012, 06:55 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Initiative: EA game. Eleven players. "Garth Algar: Yeah, Game On!"
Fungal reason has been set to Maverni.
Thank you Mars and thank you for writing considering what has happened. My condolences to you and your family.
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