|
|
|
|
|
February 9th, 2015, 10:49 PM
|
|
Sergeant
|
|
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
|
|
Re: Feature requests
Somewhere between a feature and a gripe is the fact that that blue/white items disappear if you leave the planet. This is a big fat teaser if the item is on an island and you have mountain climbers installed. As a feature, it would be nice if either items are more persistent or before you visit a planet you can get a clue as to what terrain is available (maybe an option to scan the planet from orbit and get something like 15% liquid, 10% mountains, 25% trees, 50% other.) That could clue you in to take something appropriate like scanners for heavily wooded landing sites.
|
The Following 2 Users Say Thank You to zircher For This Useful Post:
|
|
February 12th, 2015, 09:32 PM
|
|
Corporal
|
|
Join Date: Nov 2005
Location: Earth, USA
Posts: 83
Thanks: 34
Thanked 53 Times in 21 Posts
|
|
Re: Feature requests
Yeah,
I really like the planet scanning idea. It should cost some supplies though.
__________________
Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
|
The Following User Says Thank You to Cyberis For This Useful Post:
|
|
February 15th, 2015, 12:03 AM
|
|
Sergeant
|
|
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
|
|
Re: Feature requests
If it cost supplies, call it 'launching probes.' :-)
|
February 17th, 2015, 01:13 PM
|
|
Sergeant
|
|
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
|
|
Re: Feature requests
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.
|
February 17th, 2015, 03:07 PM
|
Private
|
|
Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
|
|
Re: Feature requests
Quote:
Originally Posted by zircher
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.
|
I'll second that
|
February 17th, 2015, 07:44 PM
|
Private
|
|
Join Date: Jan 2015
Posts: 9
Thanks: 6
Thanked 19 Times in 6 Posts
|
|
Re: Feature requests
Hi,
And a third.
Cheers,
Plugger
|
February 18th, 2015, 10:40 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Maryland
Posts: 52
Thanks: 0
Thanked 26 Times in 15 Posts
|
|
Re: Feature requests
And a fourth. The problem with distinguishing dark squares from unexplored squares on planetary surfaces is the biggest problem with this excellent game. On some planets it's virtually impossible, especially in bright sunlight.
A simple and elegant way to fix it would be to make the unexplored squares white, or to provide a key command that would toggle making them white. I'd rather have that then to have to fiddle with gamma settings.
|
The Following 2 Users Say Thank You to Lord Felix For This Useful Post:
|
|
February 19th, 2015, 09:48 AM
|
First Lieutenant
|
|
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
|
|
Re: Feature requests
differentiating the "unexplored" and "known but not seen" squares with more unique tiles will be the chosen method. Giving players the option would be good as well.
But what is this "bright sunlight" you speak of?
|
The Following User Says Thank You to ibol For This Useful Post:
|
|
February 24th, 2015, 10:24 AM
|
Private
|
|
Join Date: Dec 2014
Posts: 2
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Feature requests
Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...
|
The Following 2 Users Say Thank You to GreeneDR00L For This Useful Post:
|
|
February 24th, 2015, 10:50 AM
|
Private
|
|
Join Date: Dec 2014
Posts: 10
Thanks: 8
Thanked 6 Times in 4 Posts
|
|
Re: Feature requests
Quote:
Originally Posted by GreeneDR00L
Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...
|
+1 to that. Started up my first game with the new patch and was really annoyed at getting a warning for every step I was taking back to the shuttle.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|