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June 3rd, 2008, 08:52 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
The game I think will just be Kingmaker, though it really does not matter what name you call the game in your saved games folder.
There will be 2 separate mods to be turned on
Kingmaker, and Worthy Heroes 1.8.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 3rd, 2008, 08:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
You don't have to turn the mods on yourself though.
Right, I am just restarting the game with nozshand's EA Agartha pretender, and we will be good to go.
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June 3rd, 2008, 08:58 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Kingmaker mod
Right. if you want to test the mods though, those are the 2 the Kingmaker game is using. And I just successfully started a game with the Kingmaker Mod. It works!
If you are a sub for a player, in order to receive the turn, I need your email address and the race you are subbing for.
Indypendent is the sub for sum1lost, but i do not have an email address. And I think there is 1 other sub starting for a player.
Unless the player or sub gives me an email address, llamaserver will mail the turn to the player who submitted the pretender. And if that is not who is doing the turns, a stale will result.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 3rd, 2008, 09:08 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanked 67 Times in 27 Posts
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Dynatherms Connected!
Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 3rd, 2008, 09:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Thanked 855 Times in 291 Posts
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Re: Dynatherms Connected!
What Dr P said! Hurrah! Everyone should now have received first turn, via the aether. How exciting!
The intructions in the e-mail itself should be fairly self-explanatory, although if you have any uncertainties please read my FAQ. Note that in order to play you will need the mod (see a couple of posts up) and the map (linked in the first post).
Xietor, as some people have requested, perhaps you may wish to start a new thread now the game has started?
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June 3rd, 2008, 09:19 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Dynatherms Connected!
One thing, the game will be going to 24 hour host once everyone gets the mod downloaded and we make sure everyone is
situated.
Yes we can start a new game thread.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 3rd, 2008, 09:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Dynatherms Connected!
I'll let you start the thread Xietor.
Well, my turn is in. What is everyone playing around at?
I am off to bed now. Goodnight all.
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June 3rd, 2008, 09:23 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
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Re: Dynatherms Connected!
I had to manually rename the map file to get it working. Did anyone else have to do this?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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June 3rd, 2008, 09:30 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Dynatherms Connected!
I downloaded the mod but I think it is missing some graphics. I get an error looking for an independent flag graphic at the start of the game.
Can someone direct me to the file with the modded flag graphics?
Thanks
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 3rd, 2008, 09:37 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Dynatherms Connected!
The mod worked fine for me, and i sent in a turn already. Let me look in my mod file and see what is what there. And I got the worst starting spot(: No one can accuse me of rigging that. Wait till you see it later in the game. /cry.
Ok you should have lots of banners in the file folders named llamabanners and sns banners?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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