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January 30th, 2006, 02:40 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 41
Sorry to stale -- I was travelling. I thought I had sent my move for Turn 40, but I guess not.
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January 30th, 2006, 04:35 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
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Re: Turn 41
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January 30th, 2006, 08:58 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 41
I am in our nation's capitol WITH a high-speed internet connection. Cheers for Panther!!!
This means that the deadline remains at 5 PM MST tomorrow. So far, I am missing a lot of turns:
Abysia
Arco
C'tis
Ermor
Machaka
Marignon
Mictlan
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January 30th, 2006, 09:02 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Turn 41
Woot! Three cheers for high-speed internet! My turn'll be there by morning
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 30th, 2006, 11:43 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Proclamation
The Wyrm Suli-Krom has a Proclamation.
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January 31st, 2006, 03:22 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Proclamation
I find the Wiki a little intimidating. So I post my suggestions here instead.
I think we should randomize wars, so that anyone who fights will be able to attack an enemy. I know some people are loosing intrest in this game as it is to little action.
The randomization will take place on IRC with a bot randomizing number that will correspond to a nation. As soon as one or more wars end, new randomization will be done so that at any time at most one nation will be outside of a random war. A nation can not be part of more then one random war. The two nations are not forced to attack eachother but are allowed to do so.
I also propose that I will be in charge of the randomization as I have access to a bot.
I have talked with several wyrms to see if I had any support and I have had mostly positive response.
Some say that this will diminish the power of the council but I think not so, because as soon as war breaks out the council will be more important. You will need to stop wars with people you do not want to war or get allies and make votes to let them attack your mutual enemy.
It will put some dynamics into the game preventing everyone from sitting on thier asses producing clams.
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January 31st, 2006, 10:03 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Proclamation
Hmmmm. This would seem to defeat the purpose of the Council. It seems to me if folks are getting bored then they should start making proposals and get some wars going. The Council seems to be pretty bloodthirsty and is likely to approve most war proposals.
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January 31st, 2006, 11:21 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Proclamation
This is a war proposal, but I think alot of people fear starting wars as they might get jumped upon. I think this proposition is needed to get war/peace propositions going in the council. It will put action in the game as well i n the council.
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January 31st, 2006, 12:28 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Proclamation
Given how much history my wyrm has accumulated, I'd be very disappointed not to be able to pick my opponent(s?). I imagine at least some others feel the same.
Folket, coming in late as you did, you've got less baggage. You could always pick up quantum_mechani's (I believe he was fighting with T'ien Ch'i for a while, after T'ien Ch'i attempted what he felt was blackmail and extortion)...
If someone's getting ganged up on, attack one of the gangers-up; their resources will be at least somewhat committed in the action against the underdog, and you'll get to grow bigger easily with the satisfaction of knowing you're crushing a parasite!
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January 31st, 2006, 01:09 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Proclamation
Yeah - given the whole premise of the game, assigning random wars would be total BS, negating ongoing diplomacy, pretender/nation designs, how people are handling their borders, totally changing the nature of the game.
Try proposing a war, or simply attack someone, thus going rogue, if you're getting bored.
__________________
Wormwood and wine, and the bitter taste of ashes.
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