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October 3rd, 2004, 10:30 AM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Hi Ironhawk,
please set Return of the Rejects(Port 2000) to 48 hours quickhost.
Thanks in advance.
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October 4th, 2004, 04:54 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Ironhawk,
Thanks for starting the game up again. I was wondering if you could disable the automatic hosting for the moment. It may take a little time to let everyone know that the game is going again.
Quickhost could be turned on, but without a timer. This way we will have more time to get a hold of all the players. Once everything is accounted for we could switch it back to a 48 hour QH.
Thanks again for taking this task over! It is greatly appreciated.
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October 4th, 2004, 05:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Ah so, ah so.
Due to my inexperience with running the server I thought the 48hr option and the quickhost option were different. but the 48 is just the time on which the quickhost operates? I bounced Karan_game and restarted with the following command line - is it correct?
dom2 -S --port 2001 -T KaranGame
I am pretty sure that means it will not quickhost at all but will just wait indefinitely.
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October 4th, 2004, 05:37 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Quote:
Mardagg said:
Hi Ironhawk,
please set Return of the Rejects(Port 2000) to 48 hours quickhost.
Thanks in advance.
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Mardagg, Return of the Rejects has been bounced with the following commandline:
dom2 -S --port 2000 -T --hours 48 ReturnOfTheRejects
I just bumped the 24 hours parameter to 48 so I think that should work for ya. Let me know if its good.
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October 4th, 2004, 08:54 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Sheap-Hosted Games-Read if your game moved ser
Quote:
Maltrease said:
Ironhawk,
Thanks for starting the game up again. I was wondering if you could disable the automatic hosting for the moment. It may take a little time to let everyone know that the game is going again.
Quickhost could be turned on, but without a timer. This way we will have more time to get a hold of all the players. Once everything is accounted for we could switch it back to a 48 hour QH.
Thanks again for taking this task over! It is greatly appreciated.
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Yeap, Maltrease is right. I think this is the best thing to do atm for our game.
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October 5th, 2004, 11:47 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Ironhawk, could you set our game (Return of the Rejects) to quickhost? 48-hour host is too long, right now we have 30 hours left and everyone has taken their turn.
Thanks.
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October 5th, 2004, 12:58 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Quote:
Ironhawk said:
Quote:
Mardagg said:
Hi Ironhawk,
please set Return of the Rejects(Port 2000) to 48 hours quickhost.
Thanks in advance.
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Mardagg, Return of the Rejects has been bounced with the following commandline:
dom2 -S --port 2000 -T --hours 48 ReturnOfTheRejects
I just bumped the 24 hours parameter to 48 so I think that should work for ya. Let me know if its good.
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Thanks Ironhawk.
Now only quickhost is still missing,as CUnknown already pointed out.
48 hour schedule with quickhost on would be perfect.
I dont know the command for this, though.
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October 5th, 2004, 03:48 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Ok, I added the quickhost option to your game and it appears to be generating the new turn now. Take a look and see if its all good.
Also, I've been wondering if we should move this thread over to the MP forum? How do we go about that?
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October 5th, 2004, 08:48 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
To get the thread moved, ask Zen, Johan, or Kristoffer.
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October 24th, 2004, 05:55 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Sheap-Hosted Games-Read if your game moved ser
Could we get the Modded game restarted? It appears to have been hung up for quite some time now.
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