|
|
|
|
|
May 5th, 2005, 03:06 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: The Galactic Council needs YOU!
Since today is father-day (?) i wont be able up my empire before evening, sry.
|
May 5th, 2005, 05:10 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: The Galactic Council needs YOU!
Oh well im sorry, i wasnt able to up my empire today. Since i go to a lanparty tomorrow, i doubt i will be able to get it ready until saturday evening. Im -really- sorry.
|
May 5th, 2005, 05:13 PM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Not a problem, maybe luke_slovakian can still join then.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
May 5th, 2005, 07:06 PM
|
Private
|
|
Join Date: Apr 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
I could play twice. I figure two empires under my control are about equal to one competent empire.
|
May 6th, 2005, 03:45 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
No, no that's ok. The Galactic Council will look out for you. Just petition the council if you need help.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
May 6th, 2005, 04:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The Galactic Council needs YOU!
Quote:
CovertJaguar said:
EDIT: Should we ask Fyron for a forum on SpaceEmpires.net? The PBW forum leaves much to be desired. I'm sure he'd give us one if we asked. The Galactic Council should have somewhere to meet.
|
Erm... So are you requesting, or are you requesting to request?
Quote:
CovertJaguar said:
...or unlucky enough fly a fleet over it. I did that in the last game. Lost the entire fleet, but I knew where the monster homeworld was after that.
|
Hmm... that shouldn't have happened if a sector cloak was active. The monsters shouldn't be able to see your ships in that sector either. Otherwise, it becomes quite possible to glass their HW, which is definitely not intended to be a possibility. Or did the monsters send something out to intercept your fleet?
|
May 6th, 2005, 05:25 AM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Monster Sensors see through any cloak in the game, including Monster Cloaks. While glassing the homeworlds shouldn't be possible, I don't like the idea of those sectors becoming safe havens for everyone who can get to them. For human-played monsters, adding a meaningless cloaking ability to every monster hull, like psychic level 1 without any accompanying EM active or EM passive, would allow the player to choose whether to initiate combat in those sectors. Unfortunately the AI will never cloak bases, so AI controlled monsters either need an agreement by the players to not try glassing monster homeworlds or they need a better sector cloak.
|
May 6th, 2005, 04:58 PM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Quote:
Imperator Fyron said:
Quote:
CovertJaguar said:
EDIT: Should we ask Fyron for a forum on SpaceEmpires.net? The PBW forum leaves much to be desired. I'm sure he'd give us one if we asked. The Galactic Council should have somewhere to meet.
|
Erm... So are you requesting, or are you requesting to request?
|
I'll tell you what we'll do. We'll make this the first motion placed before the council after the games starts. I'll get back to you with the answer.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
May 8th, 2005, 04:37 AM
|
Private
|
|
Join Date: Apr 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Do any of you guys know of a good cure for swarms of monster drones? I'm getting manhandled by the computer and its embarrasing.
I've tried everything I could think of. Its around turn 100 of my game and a swarm of 144 bee-shaped drones showed up at a warp point, kamikazed its way through 83 satellites (losing about 8 drones), then flew across the system into my home system in a single turn. Once there they shrugged off a 60 frigate fleet (equipped with temperal combat sensors 2 and a 5% fleet bonus) losing about 65 drones. Then they leveled one my colonies along with its 300 orbital figthers losing another 8 drones. Point defense guns can't target them, standard weapons can't hit them, and fighters are outrageously vulnerable to ramming. With a combat speed of 9 the drones can move from beyond my range (or so far away they are impossible to hit) and ram in a single turn. How can I deal with them?
|
May 9th, 2005, 05:31 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
If you read this Likev2k5, get your empire uploaded. We can start as soon as you do.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|