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November 6th, 2007, 01:11 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Alugra
It'll be even easier when I add the modder profiles, because a list of your nations with links will be right under your name.
I might do your one right now actually, since you are the most prolific modder here.
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November 6th, 2007, 01:53 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Alugra
Added Amos' modder profile to the end of the mod list. I will add more in further updates.
Let me know if this is a useful/desirable feature in the list, or if you have any other suggested additions to the list.
And of course let me know if I've missed listing a mod. I'm sure I've missed a bunch, but it's hard to spot them sometimes.
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November 6th, 2007, 02:40 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Alugra
Tnx. You forgot to add MA Fallen Empire, Chaos Wars to the profile.
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November 6th, 2007, 03:19 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Alugra
Please add my Debug mod to the list. I do think it provides value to new players.
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November 23rd, 2007, 07:31 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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spell mods
Please add my spell mods to the list:
self_spells.dm: Adds caster-only versions of Blessing, Body Ethereal, Flight, and Sermon of Courage, so your SC does not miss himself.
tomlos_gem.dm: Makes Legions of Steel fatigue 100 (needs a gem). Makes Touch of Madness fatigue 100 (needs a gem).
http://www.shrapnelcommunity.com/thr...&Number=566506
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 27th, 2007, 12:56 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: spell mods
I've just updated the list with a bunch of stuff including a modder profile for DrPraetorious, a link to the mod nation playing guides and a new section called "Modding Resources" which I will slowly fill with links to stuff of use to modders.
Let me know if I'm missing anything / you love me.
Har.
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November 27th, 2007, 05:03 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: spell mods
Organized unit sprites for 3.10
VERY important for all modders. Please add that. ALL units in the game, BOTH sprites, perfectly handled... just add your own changes.
I also wrote a Gimp tutorial back in April. If you think it'd be useful, feel free to add that.
Also, I love you. 
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January 14th, 2008, 07:48 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: spell mods
New nation mod - "Travelers"
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February 23rd, 2008, 01:23 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: spell mods
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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March 9th, 2008, 09:23 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: spell mods
New nation mod - Hellgate
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