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  #61  
Old September 22nd, 2007, 01:04 AM

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Default Re: FAQ Discussion & Submissions

Do Tower Shields help against spells such as Flame Bolt and Falling Frost?
What about lightning?
Are these spells considered magical missile weapons, and hence parry-able by a sufficiently large shield?
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  #62  
Old September 22nd, 2007, 04:59 AM
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Default Re: FAQ Discussion & Submissions

AoE hits everyone in a square. Thus Falling Frost is not affected by shields. Same with Gifts from Heaven etc.

Flame Bolt targets one unit and can be avoided or parried. Shields are useful.

Lightning tends to strike conductors. Anyone in a square can work as such. Thus Lightning Bolt has the flag 'hit' to implicate that it will automatically hit a target in the square it strikes. Shields offers no protection.

Blade Wind sends out a multitude of mundane missiles. They can all be parried with shields.

Earthquake targets an area, but will not strike those who sucessfully passes a def roll. This is a pure def roll, so shields will only be bad here, since they lowers defense before adding pary. Not much use to parry the ground.
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  #63  
Old September 22nd, 2007, 06:34 PM

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Default Re: FAQ Discussion & Submissions

Thank you very much, then, Kristoffer O.
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  #64  
Old October 26th, 2007, 05:36 PM
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Default Re: FAQ Discussion & Submissions

The FAQ has been updated. New additions are the section regarding the built-in unit limit in the game (at the end) and the section on reporting bugs (near the top). Also added link to EricM's 3.10 sprites thread to he DB section.

The organization has been cleared up a bit with the addition of lines of stars between each section. MAkes it easier to find what you are looking for.
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  #65  
Old October 31st, 2007, 08:14 AM
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Default Re: FAQ Discussion & Submissions

Aging mechanics added to FAQ.
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  #66  
Old October 31st, 2007, 10:25 AM
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Default Re: FAQ Discussion & Submissions

The FAQ should contain something about joining/connecting to MP games. Alneyan has done something about that for Dom2, see his signature.

The FAQ should be divided into multiple posts so that one can link to a specific section of it. You're the only one who can post to it, anyway. Just make sure it stays at one page only.
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  #67  
Old October 31st, 2007, 11:15 AM
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Default Re: FAQ Discussion & Submissions

I can chop it up to separate sections in separate posts at some point. I have not played any MP, but if someone more conversant with that aspect is willing to write something, they are more than welcome to do so. That is what this thread is for, among other things. Suggestions are always welcome.

I did the FAQ as an afterthought and haven't generally paid much attention to it, so it can use some improvement. Any of the mods could post to it, since they can unlock the thread, add a post and then lock it up again. The reason it's done that way is to discourage clutter in the actual thread, much like the Shortlist/bug discussion division, which has generally worked rather well.
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  #68  
Old October 31st, 2007, 01:21 PM
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Default Re: FAQ Discussion & Submissions

Speaking of questions...

Against a giant undead army I equiped two demiliched with skull staffs and masks, so 4D +2D = 6D. I figure they can use extra gems to empower themselves up to 7D. BOOM, undead mastery. Only, the didn't cast undead mastery, but bone grinding. That caused my own army to route, and certainly didn't inflict enough damage to cause Ermor to pause. So, did I miss something here, or is this just a case of bone headed AI.
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  #69  
Old October 31st, 2007, 02:10 PM
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Default Re: FAQ Discussion & Submissions

Quote:
OmikronWarrior said:
Against a giant undead army I equiped two demiliched with skull staffs and masks, so 4D +2D = 6D. I figure they can use extra gems to empower themselves up to 7D. BOOM, undead mastery.
Nope. Undead Mastery takes 7 death gems. Mages can only use additional gems if their magic level exceeds the level required for the spell. So they couldn't get 7D this way.
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  #70  
Old March 21st, 2008, 06:29 AM
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Default Re: FAQ Discussion & Submissions

The FAQ has been reorganized by category along the lines of the Bug Shortlist thread. It should be easier to find specific FAQ issues and link to them now. I also added links to the Reorganized Mod Manual and updated EricM's sprite list links and the Dom3 DB discussion link.
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