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July 13th, 2007, 02:15 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Guide to MA Agartha (Available General Summon
Actually, I'm glad to hear you disagree with me.
Does Conjuration 3 do you any good, though, if you haven't opened up any other paths, and are facing troops to large to trample?
Of course, if you're facing water blessed giants, destruction doesn't hurt as much since you're capped at 10 attack with your standard troops. Then a ranged attack starts looking a bit better. Standard giants, though, destruction looks like it could be quite useful, armor of achilles... Since Jotun focuses more on quality than numbers, individual target spells are more effective than they would be against, say, Ctis.
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July 13th, 2007, 02:40 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Guide to MA Agartha (Available General Summon
Conjuration? Black Servants in trinket armour!
Seriously, conjuration may be only secondary target, but never forget to go to Earth Power - else you'll be wasting a hell of a lot of earth gems for bigger spells like Earth Grip or Destruction. Magma Bolts can be done unaugmented, though.
And, water-blessed giants? I'd wager you're more probably seeing earth/nature bless, but in any case, anything that can be swarmed by size 2 units isn't probably going to rely on defence for too long.
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July 13th, 2007, 03:02 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Guide to MA Agartha (Available General Summon
Black Servants? Sorry, you haven't found any death gems.
But definetly, I agree conjuration is a necessary target. If nothing else, it allows your earth readers to spend one gem and cast Earth Meld, or spam Earth Grip.
I'm really going to have to try the armor of achilles against Jotunheim. I hadn't even thought of that possibility, and i'm up against a low-level quad-bless right now, with Jotunheim sitting on my capital.
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May 22nd, 2008, 08:36 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Guide to MA Agartha (Available General Summon
just one more thing : iron dragon benefits of Golem Cult too
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May 23rd, 2008, 01:47 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Guide to MA Agartha (response)
Quote:
HoneyBadger said:
On the subject of growth-I'd suggest never taking growth scales in combination with misfortune-over the long term, the misfortune generally cancels out any benefit from the growth.
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How does misfortune cancel the benefits of growth? Do the two scales synergize in nasty ways?
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May 23rd, 2008, 04:54 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Guide to MA Agartha (response)
Misfortune causes nasty events that kill population. That was the point, probably.
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May 23rd, 2008, 05:43 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Guide to MA Agartha (response)
Quote:
moderation said:
Quote:
HoneyBadger said:
On the subject of growth-I'd suggest never taking growth scales in combination with misfortune-over the long term, the misfortune generally cancels out any benefit from the growth.
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How does misfortune cancel the benefits of growth? Do the two scales synergize in nasty ways?
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When choosing growth are normally combine it with order just to get a better "income per people" ratio for my growing population. Normally i choose misfortune (rarely even luck) and i can say that misfortune has no big negative effect on population in this case.
Maybe because growth 3 influence the population killing negative events and don't let them happen much.
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