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September 11th, 2007, 05:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Ogre Kingdoms - Warhammer Nation
The warhammer variety, within the warhammer world, a very big. Certainly alot bigger than the ogres.
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September 11th, 2007, 05:28 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Ogre Kingdoms - Warhammer Nation
Yeah in warhammer giants are huge at least 5x as strong (in points/costs) as ogres.. but if we give the ogres 30/5 hitpoints there wouldn't be a point so I said something between humans and giants.
In warhammer they are about equal to troll.. dunno how much hp they have in dominions though.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 11th, 2007, 10:06 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Ogre Kingdoms - Warhammer Nation
What do you mean there wouldn't be a point? WH giants translated to dom3 are size 6, not size 4 like the Jotuns. They'll have considerably more hp than 30.
Ogres in WH are also easily three times tougher to kill than humans. They have 3 wounds and 4 toughness compared with 1 wound and 3 toughness. I converted WH ogres to dom3 and gave them size and hp based on this comparison and on simple model size comparison. WH giants will be comparable with /maybe/ Neifels, but not Jotuns - they're in a much higher weight class.
These ogres /are/ smaller than Jotuns, but comparisons between the size and hp of those two units aren't much use. I'm not making WH units by comparing directly with dom3. I want to have my WH mods fit in dom3 and be balanced in dom3, but I'm not really trying to 'integrate' them and base my stuff on vanilla units. If I was, I'd give ogres higher strength than 14 or so - but any more isn't something I can justify, because WH ogres only have str 4, the same as inner circle knights or black orcs. In my mind, that means a gap of 1 or 2 str in dom3 terms is ok, but more than that and I'm ignoring the WH profile.
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September 13th, 2007, 01:23 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Ogre Kingdoms - Warhammer Nation
Yhetee size preview. Far from finished, I just fancied showing you how my graphics start out - as rough outlines basically.
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September 13th, 2007, 08:57 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ogre Kingdoms - Warhammer Nation
I finished off the Yhetee graphic just a moment ago and I realised that the attack sprite did indeed have a certain 'tude about it. So I knocked up a version with more appropriate equipment, for your viewing pleasure. Oh and the finished gnoblar fighter graphic is in there too.
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September 13th, 2007, 11:00 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Ogre Kingdoms - Warhammer Nation
rock on!
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September 13th, 2007, 11:54 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Ogre Kingdoms - Warhammer Nation
Next version will be out tomorrow. Will add finished graphics for the Tyrant and Gnoblars, a gnoblar trapper recruitable unit which grants some supplies, the yhetee unit as a summon with two spells to summon them and a gut magic spell or two.
Might get something else. Not sure yet. Possibly two Maneater elite units. Eastern Maneater will have Jomonesque samurai equipment, Western Maneater will have Empire style stuff. They'll be very similar, with one costing less resources for sloth style players.
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September 13th, 2007, 12:36 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Ogre Kingdoms - Warhammer Nation
HAHAHAHA! If only I didn't already have a forum picture I was fond of.
By the way, one thing I really enjoy about this mod is the challenge of how you need a hefty chow wagon to keep those bellies full. Then I realized the kitties (summonable by the hunters) bring you food! Oh look, Fluffy brought an Atavi head!
^_^
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September 14th, 2007, 06:35 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ogre Kingdoms - Warhammer Nation
You'll get the same kind of bonus from mobs of trappers, though they'll be pricier than gnoblar fighters.
I'm going to delay releasing this until Sunday because I need a bit more time to fiddle with graphics and I've been invited to a party tonight. RAWK!
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September 15th, 2007, 11:14 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Ogre Kingdoms - Warhammer Nation
I've finished the trappers, polished the Tyrant graphic (only a bit, he was damn near finished anyway) and coded the two maneaters.
I'm now working on graphics for them. I cobbled together two rough versions to preview, see if I can get a bit of input before the release tomorrow.
So anyway, East and West Maneaters. Just a rough outline as usual. I'll finish them tomorrow.
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