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				June 6th, 2008, 07:21 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jul 2007 Location: country of stinky fromages 
						Posts: 564
					 Thanks: 29 
		
			
				Thanked 15 Times in 13 Posts
			
		
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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 I'll run another game this week-end on the new version. 
				__________________10 times more numerous, by nigth and backstabbing.
 
 Senior member of the GLIN !
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				June 6th, 2008, 04:42 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 
						Posts: 749
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				Thanked 28 Times in 18 Posts
			
		
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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing.  And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply.     
I would consider playing a multiplayer game on it if I weren't so booked up already. |  
	
		
	
	
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				June 6th, 2008, 08:08 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
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				Thanked 39 Times in 31 Posts
			
		
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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				June 6th, 2008, 08:38 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2007 
						Posts: 749
					 Thanks: 25 
		
			
				Thanked 28 Times in 18 Posts
			
		
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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 Yeah, I saw the bit about choosing the King, Church, etc. and I did that.  But I also needed to choose an age and I don't recall being prompted to choose any particular one--yet when I tried anything but MA, I couldn't add the right number of players for some weird reason.  It wasn't a big deal, but it could confuse somebody. |  
	
		
	
	
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				June 7th, 2008, 07:02 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jul 2007 Location: country of stinky fromages 
						Posts: 564
					 Thanks: 29 
		
			
				Thanked 15 Times in 13 Posts
			
		
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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 I've started a games with EA Niefelheim, with three additional gangs, and LA T'ien Ch'i started with a vampire count and ghost champion (heroes both) + 10 ghosts/ 5 vapires. 
 I met them on turn 2 with my pretender, prophet and starting army, it was painfull.
 
 I suppose indeps are not cleared when gangs are added ?
 
				__________________10 times more numerous, by nigth and backstabbing.
 
 Senior member of the GLIN !
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				June 7th, 2008, 07:30 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
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				 Re: City wars-Gang wars, a new map + mod ALPHA 
 there is an independant prov which has something like that in it.. it;s not supposed to be from a gang though :F 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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