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  #61  
Old January 19th, 2008, 10:05 PM

otthegreat otthegreat is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

It works. Turn 2 is in. Thanks Baalz and sorry about the delay.
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  #62  
Old January 19th, 2008, 10:13 PM
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Jazzepi Jazzepi is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

Oh geeze. I'm surrounded by like 5 50+ knight provinces D:

Jazzepi
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  #63  
Old January 19th, 2008, 11:00 PM

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Default Re: Highlander - LA limited diplomacy (Taking sign

Oh crap! never mind, same problem.
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  #64  
Old January 20th, 2008, 12:55 PM

OoohSnap OoohSnap is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

Am being squeezed by Ulm, Machaka, C'tis and more over there Jotun coming into this .
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  #65  
Old January 20th, 2008, 03:27 PM
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Default Re: Highlander - LA limited diplomacy (Taking sign

Yeah, this won't be an easy expansion game.

If someone is in need of money (and who isn't? ) could sell me some gems. I favour death gems, though and will pay very good for them. Contact me in-game (Ermor).
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  #66  
Old January 21st, 2008, 03:12 AM

OoohSnap OoohSnap is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

Quote:
OoohSnap said:
Am being squeezed by Ulm, Machaka, C'tis and more over there Jotun coming into this .
Oh my, nevermind that post. It seems I have posted it in the wrong thread
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  #67  
Old January 21st, 2008, 03:59 AM

Sawyer Sawyer is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

Geeze, it's beginning to dawn on me how inconvenient strength 9 indies are for a blood nation...

Also, Me'eKe'e refuses to discuss the number of names he has eaten and locked himself in the library when I asked. I think he's stopped crying by now...
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  #68  
Old January 21st, 2008, 10:36 AM
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Default Re: Highlander - LA limited diplomacy (Taking sign

Quote:
Sawyer said:
Geeze, it's beginning to dawn on me how inconvenient strength 9 indies are for a blood nation...

How so? Seems like its equally inconvenient for all strategies which require blood, gold, or gems...

I've found that in multiplayer games of all sorts players are generally predisposed to not like things which make their progress slower - not because its harder to play but because they're moving slower than they're used to and feel like they're less competitive despite the fact everybody is in the same boat. This is compounded in this case by score graphs being off so you're not having any feedback on how everybody else is doing. Scouting is going to be tripply important in this game...
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  #69  
Old January 21st, 2008, 03:19 PM

Sawyer Sawyer is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

Well... I need blood slaves to spread my dominion.
But if I've only got a couple provinces, unrest gets too high and then my income is shot.
But I need my income to build troops to conquer other provinces to get blood slaves... to spread my dominion.
At least nations with self-perpetuating dominions aren't under threat of
a) Early-game Dom-kill or
b) Going bankrupt due to unrest.
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  #70  
Old January 21st, 2008, 03:51 PM
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Default Re: Highlander - LA limited diplomacy (Taking sign

Why does your unrest "get too high"??
Actually, Baalz is right. Indy setting affects everyone but races without heavy sacreds or heavy pretender the most. Mictlan does have one of the best sacreds in the game and also a steady income of slaves to sacrifice.
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