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  #61  
Old February 8th, 2008, 08:41 PM

LoloMo LoloMo is offline
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Default Re: TigerCat - new MA game (recruiting)

Don't forget the multimod for us mod nations!
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  #62  
Old February 8th, 2008, 08:50 PM
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Default Re: TigerCat - new MA game (recruiting)

Can I send my god yet? He's ready, but you said to hold off on the Skaven.
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  #63  
Old February 8th, 2008, 09:56 PM
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Default Re: TigerCat - new MA game (recruiting)

Quote:
llamabeast said:
Sounds like a good idea. How about a deadline of tomorrow night at midnight (GMT). I'll start the game as soon as I get up on Sunday morning.
Sounds good to me.
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  #64  
Old February 8th, 2008, 10:33 PM

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Default Re: TigerCat - new MA game (recruiting)

Actually I think you will be good to send the mod nations as they are, there shouldn't be any need to do a multimod. I was thinking there would be because I had to do one for Marmoset, but that was pre-patch and was because there were problems with hitting unit limits (so I had to judiciously remove units and stuff). Those issues are all sorted now (hurrah!).
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  #65  
Old February 8th, 2008, 11:45 PM

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Default Re: TigerCat - new MA game (recruiting)

Hrm! Do we need the nation mods if we aren't playing the nations?
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  #66  
Old February 9th, 2008, 05:43 AM

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Default Re: TigerCat - new MA game (recruiting)

yes we will need the mods as well
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  #67  
Old February 9th, 2008, 06:32 AM

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Default Re: TigerCat - new MA game (recruiting)

I think there is a typo with the Tomb Kings Mod, the weapon for the Servant of Seth should be 705- Mental Attack, instead of 700 -
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  #68  
Old February 9th, 2008, 09:02 AM

llamabeast llamabeast is offline
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Default Re: TigerCat - new MA game (recruiting)

Okay thanks for that, I'll check it out.
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  #69  
Old February 10th, 2008, 11:39 AM

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Default Re: TigerCat - new MA game (recruiting)

We're still missing Sivoc's pretender. I've PMed him.
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  #70  
Old February 11th, 2008, 07:39 AM

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Default Re: TigerCat - new MA game (recruiting)

Okay, we have all the pretenders in now. I'm sorry though guys, I'm having real difficulty getting to starting this game. I have to do it at home (since it includes mod nations you have to create it via the GUI, which is something I'm hoping JK will eventually fix), and I just haven't been at home very much. Won't be tonight either till nearly midnight, but I will start it either then or in the morning hopefully. Sorry again for the slow start.
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