.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #61  
Old June 22nd, 2009, 04:54 PM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Re: LA Utgard guide

Wow, I was not expecting so much good info! let me digest it.

I just left a battle victorious... between my 2 werewolves with ethereal against a small/mid size army including 4 o 5 S2 mages which buffed first a couple turns then casted mind burn non stop. It got one of my skratti a couple of times but the 11hp regeneration per turn plus antimagic and lucky amulets carried the day.

Wonder what could happen once my opponent gets his research to Soul Slay... hmmm id say my thugs have no chance at all and they should avoid confrontations with mages, no?
Reply With Quote
  #62  
Old June 22nd, 2009, 08:03 PM

Frozen Lama Frozen Lama is offline
BANNED USER
 
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
Frozen Lama is on a distinguished road
Default Re: LA Utgard guide

yeah, stay away from SS. one thing that is hit or miss as a counter, is to put a bunch of hirdmen in the area and the mages hit them instead. also, remeber that norma can cast antimagic easily.
Reply With Quote
  #63  
Old June 22nd, 2009, 08:26 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: LA Utgard guide

If you've got a decent Blood economy going, Armor of Souls can help bring mr up to a respectable level.

Soul Slay tends to target high hp units and you don't really have anything with more hp than Skratti werewolves, so it's hard to use decoys.
Reply With Quote
  #64  
Old June 23rd, 2009, 03:11 AM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Re: LA Utgard guide

The thing is that even with a higer MR, if my opponet fields say 6 or 7, or more S2 mages spamming paralyze or SS chances are in a few turns my thugs will be toast anyways, right? could even be worst if he arms them with a few penetration items, spell focus, star skull cap, lucky coin etc.
Reply With Quote
  #65  
Old June 23rd, 2009, 03:33 AM

Dragar Dragar is offline
First Lieutenant
 
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
Dragar is on a distinguished road
Default Re: LA Utgard guide

There is a counter to everything, but there is a difference between being susceptible to a swag of mages with gear, and being a sitting duck for one astral mage

A group of astral mages is your biggest nightmare as utgard, got to find a way to be creative. I have that issue in a current game, there are no simple solutions and it is very painful. If you have decent earth somehow use rain of stones or earthquake on them, or fire storm if you have the fire. If you have blood high enough use some devil thugs or drop Infernal Disease on him. Cast leprosy. Bring your own astral mages and Banner of the Northern Star and mind duel if you have a heap of seithkona handy and are willing to accept the losses. Possibly form a communion and have the masters mind duel.

Failing all that attack where all those mages aren't, and remember that if he has a heap of mages out fighting they aren't at home researching or site searching. If an opponent can really play on your weakness you'll have to be more patient.
Reply With Quote
  #66  
Old June 23rd, 2009, 05:10 AM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Re: LA Utgard guide

Yup, good advice, will have to become very creative to beat those mages! :-)

But as you say, if he is sending them out it means they are not doing any research or making items indeed which is good.
Reply With Quote
  #67  
Old June 23rd, 2009, 07:31 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: LA Utgard guide

Note that Northern Star, communions, or any other kind of boosters don't help with Mind Duel.

Seithkona are cheap mind duelers and thus make a good counter to the large Astral mage forces. If nothing else they're a good deterrent.
LA Arco doesn't have a lot of strong Astral mages. Lots of 1s and 2s, but they'll have to have boosters, buff or communion to Soul Slay, which gives you a little leeway.
Your Skratti thugs make good raiders. They're not quite so good against large mage supported armies, but that's true against all but the toughest SCs.
Reply With Quote
  #68  
Old June 23rd, 2009, 07:50 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: LA Utgard guide

You can think about Starshine Skullcaps for the Werewolves. That's another +2MR (+4 from amulet) to 20 total, and brings the head protection up over 15. But 7-10 astral pearls is a lot in the gem-scarce LA, and you're wasting the +1S boost. Mostly, I'd just try to avoid soul-slay capable mages where possible.
Reply With Quote
  #69  
Old June 23rd, 2009, 08:47 AM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Re: LA Utgard guide

Quote:
Originally Posted by thejeff View Post
Note that Northern Star, communions, or any other kind of boosters don't help with Mind Duel.
Did not know that, I thought all those counted in a mind duel!

Anyways, the issue with skratii werewolves is not mind duel as it only deals with leaders with astral magic, but rather soul slay or paralyze.

Do the items above count towards souls slay and paralyze?
Reply With Quote
  #70  
Old June 23rd, 2009, 08:54 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: LA Utgard guide

Yes. Mind duel is special. Only the mages actual Astral level, without buffs or boosters count for the duel itself. Astral boosters still count towards reducing fatigue from casting the spell, I assume.

For soul slay & paralyze boosts work as usual.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.