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July 24th, 2008, 04:02 AM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Hinnom must die!
hehehehe...
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July 24th, 2008, 04:15 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Shilvering in fear ... Mighty (what's your nation again? ), please spare us.
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July 24th, 2008, 04:28 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
I looked at the nation list and wow, this game is a rush heaven. Nief, Hel, Mict, Sauro?! And to lesser extent, TNO, Fomo... I wonder why the expansion rate so far has been ughr... modest? Is everyone hiding their strength to deceive others?
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July 24th, 2008, 07:16 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
The only resource rich province is one filled with knights of *** beating +5 right next to my capitol
Jazzepi
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July 24th, 2008, 07:20 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
It is a VP province for a reason.
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July 24th, 2008, 07:54 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Well, obviously.
It's just a little annoying that it's occupying a space next to my capital.
Jazzepi
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July 25th, 2008, 12:35 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Helheim's gem income jumped by 6 in a single turn? That's some kind of nice sites.
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July 25th, 2008, 01:18 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
this game is turning faster than any other i've ever been in, i think. i love it.
in interest of keeping fast turn arounds, i'm increasing hosting interval to 36 hours. although this sounds counter-intuitive, players have expressed fears of accidentally staling, and are withholding turns, which also sounds counter-intuitive. so i'd thought i'd meet one counter intuition with another, and increase hosting interval. this way, no one has to worry about the deadlines cranking down on them.
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July 25th, 2008, 05:31 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Oh, no! Now that you've gone and mentioned that the game is proceeding with decent speed, somebody will start submitting every turn five minutes before the deadline. IT IS INEVITABLE
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July 26th, 2008, 02:27 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
LOL
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