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July 1st, 2009, 03:14 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
oooo rand game count me in please.
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July 1st, 2009, 03:19 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
What about map? I'd prefer something wraparound, so noone could feel safe.
Really, people in the corners have an unfair advantage IMO.
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July 2nd, 2009, 12:59 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
I'd love to play in this, if there are any slots open. Seems like the anonymity makes it somewhat newb friendly, and I'm ready for the step up beyond newb-only games :P
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July 2nd, 2009, 01:14 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
WingedDog
When starting locations are random, a bigger advantage is starting with no close neighbours while others start in overcrowded areas. After qwerty I decided to never play without predefined starting locs but in this game I don't mind it. Though generally I'm agree that wraparound map + some work on it would make the game much more balanced and thus interesting for everybody
Luck is a too big factor in this game and when it is possible to reduce its influence a bit, this better be done .
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July 2nd, 2009, 01:25 AM
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Private
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Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
If my copy of the game appears soon, I will gladly play. I will be a complete newbie, so not sure if that is welcome?
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July 2nd, 2009, 01:28 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
Yet another suggestion.
We are playing w\o CBM, difficult research, and LA with default magic sites, which means lots of gem-expensive crap with lack of gems. Maybe we should increase magic sites frequency? Not too much, I think 55-65% should be enough.
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July 2nd, 2009, 01:40 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
I think that 50% is fine for any case. 35% is too little, while 65 is too much, IMO.
50-55% gives everybody a solid chance of finding good sites including sites with mages which I think is good for such game
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July 2nd, 2009, 01:46 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
Black Sun Empire
Well, the game is rather complicated. First three or four of my games vs AI were a complete failure, I joined my first MP game only after 2 victories on multiple impossible AIs, and still I had a lot to learn. Now I consider myself sort of experienced player, I have 1 MP victory, but half of the players in this game are better then I am.
So... see for yourself, but if you're totaly unfamiliar with game playing against people could be a total dissapointment. I recomend playing vs AI first, I can guarantee that would be fun (I just remembered my excientment first time I tried crossbreeding ). Then, when you are able to defeat AIs blindfolded and hads tied - it is a good time to join MP game.
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July 2nd, 2009, 01:54 AM
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Private
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Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
I just think the difference between playing against an AI and SP is huge.
Currently playing Nief, it has only taken me around 4 hours of game play to be killing them easily. In saying that, I did read a guide from Baalz (sp?) and that helped me a heap of tactics and predator design.
Then again, it was a medium sized map with 6 AI set at the default level.
I don't mind losing quickly, I'm just attempting to join as many games as possible early and learn from the best. If someone better comes along, then let them join, I will be fine either way.
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July 2nd, 2009, 01:57 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [open 15/19]
Quote:
Originally Posted by ano
I think that 50% is fine for any case. 35% is too little, while 65 is too much, IMO.
50-55% gives everybody a solid chance of finding good sites including sites with mages which I think is good for such game
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I agree 65, perhabs, is too much. I was thinking about 55, when I was preparing my suggestion.
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