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  #61  
Old December 14th, 2009, 10:30 AM
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Default Re: FastBlitz - Running

OK, that bug kind of sucks, but after watching nearly my entire army get barbecued by a never ending 'vomit' of Flame Storms (the child in me hopes you blew your F gem stash, but the realist in me doubts it) in a single round, I'm strangely lacking in sympathy
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  #62  
Old December 15th, 2009, 10:28 AM
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Default Re: FastBlitz - Running

Sorry about this, but could I get a 12 hour delay in hosting?
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  #63  
Old December 15th, 2009, 11:24 AM
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Default Re: FastBlitz - Running

I just delayed it by 12 hours.
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  #64  
Old December 19th, 2009, 02:35 AM
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Default Re: FastBlitz - Running

Do we want to keep to the same schedule during the holidays?
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  #65  
Old December 19th, 2009, 08:29 AM
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Default Re: FastBlitz - Running

I'm going to be out of town from the 23rd-26th, so we may need liberal delays this time of year.
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  #66  
Old December 19th, 2009, 02:20 PM
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Default Re: FastBlitz - Running

Sounds fine to me.

Also, congrats to Ryleh. I knew that was coming eventually, but was vaguely hoping it would take you longer. Abyisa's day in the sun is over; a new star rises in the north.
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  #67  
Old December 21st, 2009, 07:36 PM
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Default Re: FastBlitz - Running

Ok, I have successfully moved an army from the top left corner of the map to the bottom right corner of the map. That means I win, right?
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  #68  
Old December 21st, 2009, 11:57 PM
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Default Re: FastBlitz - Running

Only if you can capture the fortress there
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  #69  
Old December 22nd, 2009, 01:18 PM
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Default Re: FastBlitz - Running

OK, that's my last turn until after the 26th. Happy Holidays
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  #70  
Old January 3rd, 2010, 11:29 PM
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Default Re: FastBlitz - Running

Ok. Since I think that everybody is back from the holidays, I've set the turn timer back to 48 hours. Let the carnage continue!
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