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  #61  
Old December 19th, 2009, 03:49 PM

Debaser8 Debaser8 is offline
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Default Re: Mooseknight: EA 12-nation game, Running

We have had an unfortunate encounter with Mictlan. Hopefuly it was just an accident and further dialog with them will asure us of their peaceable intention towards our benign monkey kingdom.
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  #62  
Old December 21st, 2009, 06:00 PM

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Default Re: Mooseknight: EA 12-nation game, Running

Due to unexpected emergency evening plans, I may be 1-3 hours late. If hosting could be delayed til then, I would appreciate it. It won't be more than that, I just need to get home to my internet and submit the file.
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  #63  
Old December 21st, 2009, 06:02 PM
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Default Re: Mooseknight: EA 12-nation game, Running

I've added 4 hours. Please tell me if you need any more time, thanks!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #64  
Old December 21st, 2009, 06:18 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Quote:
Originally Posted by Debaser8 View Post
We have had an unfortunate encounter with Mictlan. Hopefuly it was just an accident and further dialog with them will asure us of their peaceable intention towards our benign monkey kingdom.

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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #65  
Old December 22nd, 2009, 10:55 AM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Thanks, VFB. I turned out not to need it.
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  #66  
Old December 22nd, 2009, 04:45 PM
Squirrelloid Squirrelloid is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Are we going to be taking a break over the christmas holidays? Quickhost only for the 23-27 or something like that?
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  #67  
Old December 22nd, 2009, 09:03 PM
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Default Re: Mooseknight: EA 12-nation game, Running

I've set the hosting interval to 5 days (120h) over the holidays. If it looks like anyone's going to stale, I'll postpone the hosting. Quickhost will still be on.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #68  
Old December 23rd, 2009, 01:08 PM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Running

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Originally Posted by vfb View Post
I've set the hosting interval to 5 days (120h) over the holidays. If it looks like anyone's going to stale, I'll postpone the hosting. Quickhost will still be on.
How long will this last? From the 30th to the 4th I will have limited internet access (I'll be able to get turns in intermittently, but probably only every couple days).
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  #69  
Old December 23rd, 2009, 02:07 PM
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Default Re: Mooseknight: EA 12-nation game, Running

I'll also be gone from 31th to 3rd or so. Can't submit any turns in that time period.
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  #70  
Old December 23rd, 2009, 05:49 PM

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Default Re: Mooseknight: EA 12-nation game, Running

Mictlan has invaded and I am afraid they will soon overpower us. Our monkeys will attempt to sell their lives dearly, but we do not have high hopes for success without some outside intervention.
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