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August 18th, 2010, 11:54 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
I officially suck, and this'll have to happen tomorrow.
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August 19th, 2010, 12:26 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
Quote:
Originally Posted by Squirrelloid
Valerius always waits until the last minute!
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Only in late game situations when the micro overcomes the fun of playing! But the way things are shaping up I think you'll be able to help me considerably reduce the number of units I've got to manage - which should speed up my turns nicely.
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August 19th, 2010, 06:04 PM
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Private
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Join Date: Jan 2010
Location: Yelm WA U.S.A.
Posts: 23
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
Ok, I am leaving for the Navy in 20 days, how am I supposed to win this game within that time if I don't get a turn soon
But in all seriousness, I can't continue 20 days from now.
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August 20th, 2010, 03:22 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
Ah, excellent. The old "forge more items than you have lab spots for" move - another one I can be counted on to do once per game.
Quote:
Originally Posted by Agent Smith
Ok, I am leaving for the Navy in 20 days, how am I supposed to win this game within that time if I don't get a turn soon
But in all seriousness, I can't continue 20 days from now.
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I'll get my turns in quicker and with Squirrelloid's schedule getting easier at the end of the week we can try to get back on a 48 hour schedule. I think this game is moving towards its conclusion anyway so maybe it will be over by the time you have to leave.
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August 20th, 2010, 09:53 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
We're losing you to the navy, Agent? =(
Fortunately, your position shouldn't be too hard to sub into if it comes to that, so we should be able to find one.
I'll try not to delay the game too much in the next 20 days.
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August 26th, 2010, 07:09 AM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
Ok, this game is over. Atlantis and arco refused to help me me fight Tien chi. I guess they wanted him to win for some reason. So now he has won.
Congratulations to squirrelloid
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August 26th, 2010, 10:13 AM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
Bahaha! you took all my provs but 2 and then expect me to *help* you? for the last 20 turns my only intention has been to make sure you lose. the same goes for my friend arco. you'd have been better off trying to kill us quicker.
and your ruining all my fun by giving up. i was all set to declare TC the winner and then listen to you moan about how you never got to fight him and it wasn't over etc etc...
oh well.
good job squirrell. i'll post more tonight
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August 26th, 2010, 10:31 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
well, you know, having your economy totally collapse can lead to surrender =).
tbh, Eriu should have attacked Agartha while i spent forever finishing Abysia. Valerius, you can't take crap scales like that, overtax and patrol like mad, and then turtle! (Although i confess, the totally castled territory is with only 2 borders to me is somewhat daunting. But I can has plan! On the other hand, i was not feeling much pressure to be quick about it since your economy was killing you all on its own.)
Anyway, if anyone wants to keep playing (hey Valerius, sound off!) I'm happy to keep going.
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August 26th, 2010, 10:57 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
Yes, please end it! What a disaster. First off, I want to say I think everyone did a good job fighting it out until the end. Credit goes to Maerlande for being a good sport about me poaching his provinces when he was already on the ropes. Unfortunately, that was about the only effective thing I did all game.
Squirrelloid is of course right that there was no sense to my turtling. My not taking a side in the Agartha vs. the world fight meant that when I finally woke up and realized, "hey, TC's about to win" there was nobody around to ally with against him. The only defense I can make is that sometimes when I see a well fought match I hesitate to dogpile one side or the other. Not always, obviously, since I did so against LA Atlantis in CF 2 (and it paid off nicely). But I did here. Really, I kind of feel I should apologize for the game I played here.
Squirrelloid, I don't know if I mentioned it earlier but I was very impressed with the strategic game you played in CF 2. The only mistake I thought you made was declaring war on me before finishing off Aby and fortifying his territories. You made no mistakes this game and congratulations on a well-earned victory!
Random thoughts: I thought the grendelkin in this version of the EDM were borderline OP and of course planned to summon many of them. Early on I found an Ench. 30 site and thought I was in good shape. Unfortunately, my core territories had a water income of 3 so that plan went out the window. My D income in those territories was 2 so I wasn't going to be mass-producing tarts, either. S income was 6 - not horrible but not great either. Of course an obvious solution to this would have been to, you know, conquer someone.
BTW Squirrelloid, did you have a Conj. bonus site in 77?
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August 26th, 2010, 11:40 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Cripple Fight 3- A New Gimp (Send in Pretenders!)
No bonus sites for me. 77 was just a convenient territory to not have a temple (so those rampaging tarts couldn't destroy one), since i didn't plan to ever build a fort there because my capital wanted the resources.
I'm not convinced the grendelkin is OP. Without magic it simply has too many vulnerabilities to cover with gear to really be OP. Sure, it'll mess up another SC or a thug pretty badly, but an army or even a small hit squad targetting its weakness(es) should just destroy it. But its stats have to be kind of over-the-top to make up for its lack of magic. So its basically an anti-SC SC. I for one had 5 or 6 of them and was unwilling to use them on their own in most capacities.
I like the versions of many of the EDM summons we're using better than the current EDM versions. The cyclopes are vastly more useful in this incarnation, as are the kraken.
I don't know who has nature gems free for the nature ones ever though, so never got around to summoning those.
And yes Agartha, those were my tidal waves and plagues you were getting bombarded by. It was no longer worth trying to kill off Eriu's people, and i figured i'd have to destroy you eventually. Since it looked like I was playing a long economy game, i decided to make my economic advantage more decisive.
Last edited by Squirrelloid; August 26th, 2010 at 11:47 AM..
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