Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MP ThreeFort - Experimental game - Squirrelloid/Bandar Log wins! - Page 7 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #61  
Old June 4th, 2010, 11:49 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

Agree with Lolomo.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #62  
Old June 5th, 2010, 12:25 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

LoloMo, your understanding about when attacks can be launched is correct. And just so there is no confusion I will post in the thread on the turn attack orders can be issued.

I agree with your point regarding scouts with items (I hadn't considered that one).

I'm also fine with no movement at all (even for scouts) into enemy territory before turn 3 but when you say no remote spells do you mean no hostile spells or no scrying spells either?
Reply With Quote
  #63  
Old June 5th, 2010, 12:59 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

I think there's two choices:

1) No spells (including scrying) cast at or movement into enemy territory before turn 3

2) Only scrying spells cast or unequipped scouts enter enemy territory before turn 3.

How about we make things simple and just go with the first option (which is what I think you meant anyway)?
Reply With Quote
  #64  
Old June 5th, 2010, 01:08 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

yup, let's just go with option 1 to make everything simple
Reply With Quote
  #65  
Old June 5th, 2010, 03:07 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

Okay, I've just finished running a test game and everything looks good. I've uploaded the map to the llamaserver now... it's called ValerianGlory. With any luck I haven't stupidly missed anything! Good luck to you all.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
The Following User Says Thank You to rdonj For This Useful Post:
  #66  
Old June 5th, 2010, 04:20 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

Thanks rdonj!

The game is called ThreeFort and is ready to accept pretenders. Note that the only mod you need active when creating your pretender is the ThreeFort mod since it includes CBM.
Reply With Quote
  #67  
Old June 5th, 2010, 05:44 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

Do we need to download the map from somewhere? There's no download link on llamaserver.
Reply With Quote
  #68  
Old June 5th, 2010, 05:53 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

No need; you already have the tga file from the first post in the thread and only rdonj and now the llamaserver have the .map file. As players we don't actually need this file as long as we have the correct map graphic. The nice thing about this is that instructions can be placed in the .map file that are not known to the players.
Reply With Quote
  #69  
Old June 5th, 2010, 11:51 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

thanks for clarifying this, I thought we needed the .map. I'm happy to see we can start slaughtering, err converting, each other soon.
Reply With Quote
  #70  
Old June 8th, 2010, 07:08 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: ThreeFort - Experimental game - Design pretenders

Whoops, I had totally forgotten this was no diplo! Please disregard any PMs you may or may not have received from me, and I'll desist from writing more.

Edit: Nothing was said that wasn't immediately obvious.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.