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June 4th, 2010, 11:49 PM
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Major General
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Join Date: Jun 2009
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Re: ThreeFort - Experimental game - Design pretenders
Agree with Lolomo.
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June 5th, 2010, 12:25 AM
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Major General
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Join Date: Mar 2007
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Re: ThreeFort - Experimental game - Design pretenders
LoloMo, your understanding about when attacks can be launched is correct. And just so there is no confusion I will post in the thread on the turn attack orders can be issued.
I agree with your point regarding scouts with items (I hadn't considered that one).
I'm also fine with no movement at all (even for scouts) into enemy territory before turn 3 but when you say no remote spells do you mean no hostile spells or no scrying spells either?
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June 5th, 2010, 12:59 AM
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Major General
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Join Date: Mar 2007
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Re: ThreeFort - Experimental game - Design pretenders
I think there's two choices:
1) No spells (including scrying) cast at or movement into enemy territory before turn 3
2) Only scrying spells cast or unequipped scouts enter enemy territory before turn 3.
How about we make things simple and just go with the first option (which is what I think you meant anyway)?
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June 5th, 2010, 01:08 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
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Re: ThreeFort - Experimental game - Design pretenders
yup, let's just go with option 1 to make everything simple
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June 5th, 2010, 03:07 AM
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General
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Join Date: Oct 2007
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Re: ThreeFort - Experimental game - Design pretenders
Okay, I've just finished running a test game and everything looks good. I've uploaded the map to the llamaserver now... it's called ValerianGlory. With any luck I haven't stupidly missed anything! Good luck to you all.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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The Following User Says Thank You to rdonj For This Useful Post:
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June 5th, 2010, 04:20 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: ThreeFort - Experimental game - Design pretenders
Thanks rdonj!
The game is called ThreeFort and is ready to accept pretenders. Note that the only mod you need active when creating your pretender is the ThreeFort mod since it includes CBM.
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June 5th, 2010, 05:44 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: ThreeFort - Experimental game - Design pretenders
Do we need to download the map from somewhere? There's no download link on llamaserver.
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June 5th, 2010, 05:53 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: ThreeFort - Experimental game - Design pretenders
No need; you already have the tga file from the first post in the thread and only rdonj and now the llamaserver have the .map file. As players we don't actually need this file as long as we have the correct map graphic. The nice thing about this is that instructions can be placed in the .map file that are not known to the players.
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June 5th, 2010, 11:51 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: ThreeFort - Experimental game - Design pretenders
thanks for clarifying this, I thought we needed the .map. I'm happy to see we can start slaughtering, err converting, each other soon.
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June 8th, 2010, 07:08 AM
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Major General
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Join Date: Jun 2009
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Re: ThreeFort - Experimental game - Design pretenders
Whoops, I had totally forgotten this was no diplo! Please disregard any PMs you may or may not have received from me, and I'll desist from writing more.
Edit: Nothing was said that wasn't immediately obvious.
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