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December 5th, 2010, 11:35 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: OT: Master of Magic unofficial patch v1.40f
For those having trouble:
Take 5 Sorcery, 2 Life, 2 Chaos, Artificer and Runemaster.
This is classically known as "cheating", b/c it gives you the ability to forge items which can then be alchemized for more mana than it cost to make them, so you can spend all your magic income on skill.
Furthermore, when you get a hero, you can make items to give him huge stat bonuses, invisibility, magic immunity and flight, thus enabling this hero to conquer everyone by himself.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 6th, 2010, 08:56 AM
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Corporal
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Join Date: May 2010
Posts: 181
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Re: OT: Master of Magic unofficial patch v1.40f
I am confused as I never played MOM. Is this about a patch for the NEW game (I think it is Elemental) or for the old MoM game> I understand the new game is almost unplayable and was waiting until I heard it was fixed.
Does this just help a 'little', or is this a major fix?
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December 10th, 2010, 02:27 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: OT: Master of Magic unofficial patch v1.40f
This thread is for the real MoM. Elemental? Pah! It's a mere shadow of the Real Thing
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December 10th, 2010, 09:13 PM
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Corporal
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Join Date: Nov 2010
Posts: 107
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Re: OT: Master of Magic unofficial patch v1.40f
Quote:
Does this just help a 'little', or is this a major fix
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Mostly its a dramatic AI improvement, as well as fixing several long standing and very irritating bugs. For example, there was a bug in the raise dead spell that would shift the identity numbers of every unit in the game, causing them to turn into other units and hopelessly corrupting a savegame.
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January 7th, 2011, 07:36 PM
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Corporal
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Join Date: Nov 2007
Posts: 78
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Re: OT: Master of Magic unofficial patch v1.40f
Also tried the new MoM patch during christmas time.
Though, after my HE capital was hit by a call the void (very rare chaos spell) in a very early stage of a hard game, I wonder if the AI is just cheating more or if the AI now knows to use its cheating advantages.
The opposing chaos wizard (with just 4 chaos books) was on Myrror and couldn't even see me.
Unfortunately my HE can't purify corruption due to lack of prists, therefore my captial was more or less crippled after that attack.
The AI cheating is almost insane...
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January 8th, 2011, 03:51 AM
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Sergeant
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Join Date: Mar 2010
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Re: OT: Master of Magic unofficial patch v1.40f
Are you sure it wasnt a meteor random event?
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January 8th, 2011, 07:38 AM
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Corporal
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Join Date: Nov 2007
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Re: OT: Master of Magic unofficial patch v1.40f
I'm not sure, I didn't see anything in the event log.
I just saw the impact hit in my capital followed by huge corruption in the area.
My conclusion was that Sss'ra was casting it from Myrror since he declared war a few turns ago.
Though I don't know exactly if it was call the void since I don't know the exact animation anymore. But it was the only spell that could cause such a huge area of corruption. So I assumed it was from Sss'ra.
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January 12th, 2011, 01:58 AM
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Private
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Join Date: Dec 2010
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Re: OT: Master of Magic unofficial patch v1.40f
So, I used to LOVE MoM. Is this a patch for the old DOS game, and if so, what exactly will I need to download to get this patch to work with the game?
I'm excited! I still talk about this game to people
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