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October 1st, 2011, 04:48 AM
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Corporal
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Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
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Re: Conceptual Balance Mod v1.92
Woops, last post is bogus. Loaded an old test game and forgot to change mods before starting a new game; CMB 1.7something was enabled instead.
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October 1st, 2011, 07:28 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod v1.92
Imho, buffing the Formorian National units a bit could be quite usefull and fitting.
There is simply no (apart from militias if you want to drag out a Siege) incentive to ever hire non Cap Formorian National Units.
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October 1st, 2011, 07:07 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Conceptual Balance Mod v1.92
Most of the giant nations are like that. They're all very cap-centric. Fomoria is actually probably better off than most of them.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 1st, 2011, 08:16 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod v1.92
Yeah, Fir Bolgs are quite cool, I think Formoria is the only Giant Nation were the small ones are "better" than the big ones though
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October 4th, 2011, 08:22 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod v1.92
I dont know if this is a bug, but i was using early Ermor, and had 5 arch bishops + the heroe Innocentius. All of them set to heal for 30+ turns, but they never healed any afflictions at all, and Innocentius's recuperation nevver worked either.
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October 4th, 2011, 08:30 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod v1.92
Perhaps the afflictions were caused by old age? Old age afflictions can't be healed, except by using the Chalice or Gift of Health.
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October 4th, 2011, 08:44 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod v1.92
How do you tell if they were getting afflictions from old age and not something else?
My pretender, prince of death, got 3 afflictions but couldnt get rid of them either...
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October 4th, 2011, 08:50 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod v1.92
Oh - he's undead. You can't heal afflictions on undead either.
I'm not sure whether it's that you can't heal afflictions on old people, or the game actually knows where the afflictions came from. If the latter, there's no way of knowing where they came from other than memory.
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October 4th, 2011, 09:07 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod v1.92
If you cant heal afflictions on undead, how can they get afflictions in the first place?
I dont understand why a "never healing chest wound" would affect an undead creature that heals through magic anyway...
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October 4th, 2011, 09:20 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod v1.92
Well just for clarity this is all base game behaviour, not related to CBM in any way.
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