|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
November 29th, 2012, 08:23 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
You bet. Give me a centimeter, I'll take a kilometer...
|
November 30th, 2012, 04:26 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
OK Ts4EVER, just finished the sixth. Got another marginal since there was only one fix point going into it and nearly half my core had been destroyed along the way. They counted against me in the score, otherwise would've had a decisive since I got all VH's and lost only one tank this time.
Also going into the seventh there's only one fix point. Is this the way it's supposed to be or is the installation of the final version screwing them up somehow? It's practically impossible to get a decisive unless the core is replenished. Or am I missing something?
|
November 30th, 2012, 01:10 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
IIRC you will get more repair points after the next scenario. I wasn't aware that unreplenished casualties from the previous battle counts against you. I guess I could try to balance that out by making enemy units more expensive or award more points for victory hexes.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
December 1st, 2012, 02:51 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
Sadly, the surviving core--along with most of the relief force--was overwhelmed in the last (seventh) battle and the HQ lost, so the campaign's over. At least they got a few Panthers and Stugs before going down.
It was fun, although a lack of fix points meant I was going into most battles already a couple hundred points or more behind the eight-ball. Maybe you need to do something about that, I dunno. Rosollia made it all the way without fully replenishing his core so no doubt sloppy play on my part was the main culprit.
Overall yeah, it's a great concept and a real challenge. Thanks for sharing it with us and I wish you best of luck in the future. Cheers and happy gaming!
|
December 1st, 2012, 08:33 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
Thanks for playing! Yes, it is certainly possible to beat the campaign, but it is more important to conserver your force than get all the flags in some scenarios.
|
December 5th, 2012, 12:35 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
Btw Ts4EVER, in that last battle my defending units were not entrenched (or dug-in). That was an assault for the Germans, right, so shouldn't my units have been entrenched automatically?
According to Mobhack:
"In an assault game, every defending unit gets an entrenchment, whether you press the E key or not. It's a function of the save or the load code that ensures that they do.
The assaulter's infantry and soft arty etc also get entrenchments as well. Bar a few oddities.
The entrenchments are not "optional" in that mission, about the only ones that do not get one are units deployed in a building hex, and also I think some others like swamp hexes."
No big deal, just wondering if maybe switching to the latest version mid-campaign might've screwed things up. Thanks.
|
December 5th, 2012, 12:14 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
I think it's a german advance.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
January 10th, 2013, 10:47 PM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
Right, in which case I should've entrenched my units manually during deployment, n'est-ce pas? That would've almost certainly gotten me through for some needed repair and replenishment. Pretty dumb, huh?
Also, I'm probably wrong about destroyed/damaged core units counting against you in the next battle. That didn't seem to happen during the Kursk campaign, and I can't see how yours could've been any different. Sorry for the bum steer.
Finally, had I known about "selling" unwanted core units for repair or changing core units it might've made a difference. Gotta try that the next time.
Thanks again for creating this challenging campaign Ts4EVER. Happy gaming!
|
September 18th, 2013, 11:11 AM
|
Private
|
|
Join Date: Aug 2010
Location: Seattle
Posts: 12
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
Recently downloaded the new SPWW2 CD, latest version plus latest patch... played the first game in the 29th Infantry campaign, earned a draw, but could not advance to the next scenario... this is the second time this has happened. Is there a glitch?
|
September 18th, 2013, 01:48 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: WIP campaign 29th Infantry division (testers appreciated)
There was a mistka made when the patch was created. This should fix it:
http://forum.shrapnelgames.com/showthread.php?t=49678
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|