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November 27th, 2002, 08:09 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Homecoming Game on PBW: Debrief
Did this game end before 100 turns was reached?
It must have been a quick game then.
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November 28th, 2002, 04:58 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Homecoming Game on PBW: Debrief
Quote:
Did this game end before 100 turns was reached?
It must have been a quick game then.
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Just about 100 turns... 92 I think to be more accurate. It felt like a pretty solid amount of time for a game. What keeps it moving is a very definite end result... but a lot of variables affect how you get there.
I know in many ways I also had luck on my side, and made a few good guesses. That always helps...
This kind of game could take longer with some wild scenarios... like what happens when a foreign race has already found your homeworld and they are doing their best to keep you from recovering it.
I would love to try this again. I know the heat may be on me, and I may have to be really flexible and change my play style a little bit. Sounds like more good fun. I will try to recruit a few good players that I know.
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November 28th, 2002, 05:10 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Homecoming Game on PBW: Debrief
Oh and I agree- we should really run the next one with SEIV Gold. Hope that won't be too much of a problem.
Besides, I'm sure many good players who sat out on the first game would join if HOMECOMING 2 used Gold.
If we do expand the size of the game, I would like to propose that the victory condition be clarified with the following:
When your homeworld is colonized, you must make an announcement to every player in the game, and hold it for 2 years (20 turns). This will give players a clue that they need to mobilize against you (if they can) or lose the game.
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November 30th, 2002, 07:55 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Homecoming Game on PBW: Debrief
Quote:
Originally posted by Stone Mill:
If we do expand the size of the game, I would like to propose that the victory condition be clarified with the following:
When your homeworld is colonized, you must make an announcement to every player in the game, and hold it for 2 years (20 turns). This will give players a clue that they need to mobilize against you (if they can) or lose the game.
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I like this idea, not just find and quickly colonize, but actually be able to hold onto your prized possesion.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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December 2nd, 2002, 11:28 AM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
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Re: Homecoming Game on PBW: Debrief
Ok, guys, here it is Home coming 2: shoot on it
Home coming 2
Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.
Now after hundred of years some races have invented new ways to travel and explore space…
This is a team-based game
To avoid prearranged teams and races this game is set as followed:
Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: depending on number of player (>10 = large)
Event frequency: None
Technology cost: Medium
Victory conditions: Team that has 300% more points than second team or team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility, both after 8 years.
Furthermore, when you have colonized your home planet, you have to mention this to all other races. When you have manage to keep your home planet after again 2 years, then you have won the game.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.78 (gold patch 2)
The game owner will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your team-mate (random) N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
The game owner will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.
Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players
- No Ancient race Trait!!
Sparhawk
Note: Please reserve your place through a reply here on this forum, because we had some problem with players in homecoming 1.
[ December 02, 2002, 09:29: Message edited by: sparhawk ]
__________________
Propaganda will let you win a war
--sparhawk
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