.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #61  
Old June 24th, 2002, 12:00 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.

Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space!
Reply With Quote
  #62  
Old June 24th, 2002, 01:56 AM

Repo Man Repo Man is offline
Corporal
 
Join Date: Oct 2000
Location: New York
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Repo Man is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

With respect to neutrals,I think neutrals are part of the key to a better political system. Right now, neutrals are simply small empires waiting to be devoured by players.

I would love it if there were some game benefit to work for trade/military/research agreements with neutrals instead of simply wiping them out. The same algorithm could be applied to non controlled major powers too.

Going to war should have some economic cost beyond lost units. That would encourage other ways of imperial expansion, and make them part of good game play.
__________________
~~Repo Man at your service~~
Reply With Quote
  #63  
Old June 24th, 2002, 08:18 PM

Repo Man Repo Man is offline
Corporal
 
Join Date: Oct 2000
Location: New York
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Repo Man is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Quote:
Originally posted by Baron Munchausen:
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.

Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space!
I'd like to see this approach applied to maitenance; sort of the Sim City approach. Under the current rules, if you don't have enough resources, your ships start going supernova. A better approach IMHO would be for the fleet to take damage in some sort of a ratio equal to the amount of maitenance under 100% paid. Add in a slider bar for maitenance too.
__________________
~~Repo Man at your service~~
Reply With Quote
  #64  
Old June 27th, 2002, 10:02 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

One more thing, add a delete button on the Strategy window.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #65  
Old July 1st, 2002, 11:10 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

The results from the Racial Tech Trait Poll.
51 voters, with up to 2 votes each, so we are short a few votes of a full 200%

-------------------------------------------
Poll Results: Racial Tech Trait Poll
Crystalline 12% (6)
Temporal 27% (14)
Psychic 39% (20)
Religious 55% (28)
Organic 41% (21)
-------------------------------------------

The question was:
Please vote for your Favorites or the most powerfull racial tech traits.

***
I am not surprised about the Crystalline results. I think there is a lot of room for improvement without risk to the game balance.

I am surprised about Religious trait being the winner. I sure the results are close enough for plenty of argument pro and con for the Religious trait.
__________________
So many ugly women, so little beer.
Reply With Quote
  #66  
Old July 2nd, 2002, 03:31 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

how about this..... when is the next patch coming out..... The beta testers didn't get serious on us now did they.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #67  
Old July 2nd, 2002, 06:25 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Well, besides the problems we've reported in the beta forum you've also seen at least three bugs mentioned and forwarded to MM here in the public BB. I think it'll be a few more weeks before any new 'offical' patches are released.

But don't worry. That just gives us more time to lobby for additional goodies.
Reply With Quote
  #68  
Old July 3rd, 2002, 01:07 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

B. Munchhausen:

How exactly does one forward to MM? I'm still hoping to forward the voting topic that I compiled, but just never figured out what the channels are to Aaron/MM/beta testers.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #69  
Old July 3rd, 2002, 01:20 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Email. He's got a lot of addresses, I don't know which is read 'first' or 'more often' but I think all of them are read.

info@malfador.com SE4@malfador.com SE4Gold@malfador.com

And even more not related directly to SE.
Reply With Quote
  #70  
Old July 3rd, 2002, 01:34 AM
Crazy_Dog's Avatar

Crazy_Dog Crazy_Dog is offline
Corporal
 
Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
Thanks: 0
Thanked 0 Times in 0 Posts
Crazy_Dog is on a distinguished road
Default Re: Rumours, Suggestions, Features on the Next Update

Exist a way to limit the number of ships in a fleet ?

I have fleets up to 200+ ships and i want the empire to use more fleets but about 100 ships
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.