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June 24th, 2003, 02:27 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
Units do not have an "armor" layer. Armor components on a unit simply add to the HP total, nothing more. Armor skipping weapons do not skip armor on a unit, as there is no "armor" to skip.
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So regenerating armor on a unit would essentially be "regenerating HPs", at least for the HPs contributed by the armor - assuming that it even works in units (which is a dangerous assumption in SEIV as I've found...) 
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June 24th, 2003, 02:45 AM
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Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
How'd that test come out?
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June 24th, 2003, 03:07 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Loser:
How'd that test come out?
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I'm still going through the simulator to find out how/if shield regenerators and special armors work. It's not as easy to track as you might think (even with only 2 Riders designed just for that particular combat scenario).
On the brighter side, one thing I have found out that works in units are planetary bombardment weapons. One Omega Rider (500ktons) armed with 10 Plasma Bomb Vs depopulated a homeworld in one salvo. 
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June 24th, 2003, 06:26 AM
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Corporal
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by General Woundwort:
I assume you're talking about the Image and Neo-standard Mods I reference, right?
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Okay I'll give that a shot, I didn't know you had to install a second SEIV install, I was hoping I could just copy two (or more) of the type of mods you are referring to into one folder and pick that mod from the Mod Picker program. I tried my method with TDM and FQM and it didn't work. So, not to sound like an idiot, but you are saying I need to make a second full install of SEIV, correct?
[ June 24, 2003, 05:32: Message edited by: Mathias_Ice ]
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June 24th, 2003, 06:31 AM
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Shrapnel Fanatic
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
i think some-one could do a cat-in-a-hat with the armor-skipping rounds and non-armor hps, but i've got a slight headache and i'm tired.
*hah! your tired! try eighteen*
*annoying eighteen-wheeler*
does anybody know what you call a pickup-truck with eighteen pigs in the back?
[ June 24, 2003, 07:02: Message edited by: narf poit chez BOOM ]
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June 24th, 2003, 07:47 AM
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Shrapnel Fanatic
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Mathias Ice, the Neo-standard does not require you to install anything special. All that that means is that if you use a ship set that has extra images in it, they will be used in-game in the Highliner mod.
For the Image Mod, you can (and should) install it into the default Pictures folder.
You do not need to have a second install of SE4.
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June 24th, 2003, 10:06 AM
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
I'm still going through the simulator to find out how/if shield regenerators and special armors work.
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I am 90% certain that none of them work on units.
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June 24th, 2003, 11:22 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
You do not need to have a second install of SE4.
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Yes, this is true. I was thinking of the way I run SEIV in my computer (I have separate installs for PBW, Highliner, and the game I play and tweak for my own use). I have a 30 GB harddrive and am only using 5 so far, so space is not an issue for me - and I don't have to worry about that "shifting mods" nonsense. 
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June 24th, 2003, 11:25 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
I am 90% certain that none of them work on units.
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You're probably right. I'll more than likely trim them from the Unit tech tree completely next iteration. But wait... don't some of the racial tech traits have special unit armor?
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June 24th, 2003, 11:27 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by narf poit chez BOOM:
i think some-one could do a cat-in-a-hat with the armor-skipping rounds and non-armor hps, but i've got a slight headache and i'm tired.
*hah! your tired! try eighteen*
*annoying eighteen-wheeler*
does anybody know what you call a pickup-truck with eighteen pigs in the back?
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DONKEY - So, are there any mice up there?
SHREK - Well, there's Narf, The Small... and Annoying. 
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