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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 25th, 2010, 06:50 AM

ologm ologm is offline
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Default Re: Conceptual Balance Mod 1.6

Would giving golem crafters construct lord be a good idea?
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Old August 25th, 2010, 08:34 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.6

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Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
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  #3  
Old August 25th, 2010, 08:46 AM
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Default Re: Conceptual Balance Mod 1.6

You could give the a small forge bonus perhaps? Like 5 or 10. Is that possible or does it have to be 15 or more?
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  #4  
Old August 25th, 2010, 11:25 AM
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Default Re: Conceptual Balance Mod 1.6

Ah, nice idea. I had never heard of that ability before. The question is whether that is moddable or not, my guess is that it can't be modded, at least not cleanly.
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Old August 27th, 2010, 03:49 AM
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Default Re: Conceptual Balance Mod 1.6

Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?
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Old August 27th, 2010, 04:36 AM

Valerius Valerius is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Fantomen View Post
Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?
As far as I can tell there's no #constructlord ability so you'd have to #copystats the hero. The problem there is you'll end up with all his specials (stealth, siege bonus, forge bonus, etc.) and you can't selectively remove them.

In any case, I ran a test and the ability doesn't seem to apply to Attentive Statues and Enliven Sentinel so I doubt it will work on any of Agartha's national summons. But that doesn't matter since those are national spells and you could just improve the number of summons per casting on the assumption that if Golem Crafters received a summoning bonus the player would be likely to use them for the task.
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Old August 27th, 2010, 10:21 AM
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Valerius View Post
Quote:
Originally Posted by Fantomen View Post
Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?
As far as I can tell there's no #constructlord ability so you'd have to #copystats the hero. The problem there is you'll end up with all his specials (stealth, siege bonus, forge bonus, etc.) and you can't selectively remove them.
Note that unit 1073 (Maker of the Maze, an Arco hero) also has the ability, and doesn't have nearly the array of annoying "tag-along" attributes. I used it in my Mistica mod for the Golem King pretender.

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In any case, I ran a test and the ability doesn't seem to apply to Attentive Statues and Enliven Sentinel so I doubt it will work on any of Agartha's national summons.
That's a shame
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A nation mod I created:
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Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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Old August 27th, 2010, 04:01 AM
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Default Re: Conceptual Balance Mod 1.6

A few other suggestions.

A minor boost to corpse man construction, better attack perhaps, and a little innate protection. As it is now they're not worth it even with lightning rods, which is a shame I think. It's a cool concept.

Lower the Caelian base enc to 3.

Give the Agarthan ancient ones long spears instead of normal ones.

Increase the MA ulm smiths random pick to 15 or 20% (if thats possible, no idea)
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  #9  
Old August 28th, 2010, 04:50 PM
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Default Re: Conceptual Balance Mod 1.6

Just a small bugreport for a unused pretender, or perhaps a hero? The Champion of the Horn copies a female pretender, and thus gets listed as female. While the graphic and description is male.
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