I'm slowly thinking about required modifications of the map. Some Enhanced Edition to use for Preponderance 2. My ideas so far:
- much stronger garrisons for gateways [Ptah + mummies + some nasty mages]
- increased population in caves [10k for entrance, 5k normal caves, 15k for links to other players, 20k for gateways]
- bodyguards for many commanders
- recruitable Seraphs in central island
- some cool recruitables in swamps around central island [modded magic sites], recruitment of devils etc
- boots of youth on old mages
Any other suggestions? Any garrisons need tweaking? (especially those leading to plains)
My map will be hand-drawn scenario for all MA nations, but that's a long time from now. I'm too lazy