Alrighty.
http://imagemodserver.mine.nu/OldPir...mads/sjmod.zip
First of all, I reccommend starting with medium tech.
The early game is much easier now, what with colony ships able to move speed 4 (5 with Propulsion experts)
Beware! Colonizers made out of 200kt ships will eat your budget like there is no tomorrow.
Get extra organics and rads extractors as soon as possible to cover your colonization bill, and don't send out too many at once.
You will want to get up to the 400kt hulls quickly. They may take longer to build, but they'll be much cheaper overall.
Also, make sure you've got supplies on your ships.
Engines don't provide any inherent storage.
Missiles have infinite range, but are relatively weak and suck down huge amounts of supply. Take care in choosing where to use them.
Point Defense:
Your only defense against missiles is a swarm of fighters (with anti-missile pods) and your armor.
Shoot down the defensive fighters with interceptors of your own. Then send in bombers to drop missiles down on the enemy ships
On ship sizes:
Remember, while bigger is better, it is also much more expensive.
Build moderate to small ships in swarms as cannon fodder, and save up a fleet of medium-large hero ships for important operations.
Don't be afraid to add armor.
1/4 of your ship is not too much.
Take care of your repair drones.
Don't leave them all on a planet where they could accidentally launch in response to an enemy scout.
Instead, store them in cargo bases, and move them to the planet when you need to launch them in large numbers.
Bases:
Use these like you would satellites. They are inexpensive to maintain, so you can fill the skies with 'em. Infinite ammo missile launchers are tempting, but remember that the enemy will be knocking on your hull before you can reload.
[ March 21, 2004, 03:36: Message edited by: Suicide Junkie ]