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  #71  
Old October 30th, 2003, 10:01 PM

Leif_- Leif_- is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
I think pressing 'n' stays within the current province...Or are you saying you want it to jump to the next commander in a different province?

I'll add this next time I update the list.
No, "n" will jump to the next commander without orders anywhere on the map.
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  #72  
Old October 30th, 2003, 10:17 PM
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st.patrik st.patrik is offline
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Default Re: Impartial MASTER LIST of issues/problems

Here's the latest list [I added that command Leif]:

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
• Keyboard interface for research screen

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

Just in case you are interested, that's 14 tweaks, 24 minor feature additions, 8 major feature additions, and 6 balance considerations.

-

Anyone reading this who wants to vote in the upcoming poll should make sure s/he understands what all these suggestions mean.

If not, feel free to post questions so that I, or the poster (or someone else) can explain it/point you to the thread specifically talking about it. Even if you know what is most important to you, you'll want to understand what each suggestion is about.

As soon as the suggestions trail off I'll post a very large and complicated poll about all these options , so that everyone will have a chance to express their opinion.

[ October 30, 2003, 20:31: Message edited by: st.patrik ]
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  #73  
Old October 31st, 2003, 12:03 AM
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PhilD PhilD is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
quote:
Originally posted by Saber Cherry:
From the list,

"Closing dialogues without having to scroll down or press 'esc'"

...might be a little more clear if rephrased to:

"Standardized mouse interface for closing windows, without scrolling: an "X" in the upper corner."
Not sure if I agree - especially considering not all people playing this game are playing it on Windows.

I don't think this has much to do with Windows; maybe with preferred (or default) window behaviour being different across platforms, but having an always-available widget to close a popup window seems to me to be a reasonable UI matter.

The game's UI doesn't appear to have any differences across the two Versions that I tried (Windows and Linux x86); conforming to one set of habits will make life slightly harder for fanatics of another set of habits, but this seems minor...
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  #74  
Old October 31st, 2003, 12:11 AM

Chris Byler Chris Byler is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by PhilD:
quote:
Originally posted by st.patrik:
quote:
Originally posted by Saber Cherry:
From the list,

"Closing dialogues without having to scroll down or press 'esc'"

...might be a little more clear if rephrased to:

"Standardized mouse interface for closing windows, without scrolling: an "X" in the upper corner."
Not sure if I agree - especially considering not all people playing this game are playing it on Windows.

I don't think this has much to do with Windows; maybe with preferred (or default) window behaviour being different across platforms, but having an always-available widget to close a popup window seems to me to be a reasonable UI matter.

The game's UI doesn't appear to have any differences across the two Versions that I tried (Windows and Linux x86); conforming to one set of habits will make life slightly harder for fanatics of another set of habits, but this seems minor...

Although I use Windows, I would be equally happy with a Mac-style close box in the upper left corner. (I don't know where X keeps its standard close-this-window widget - although I assume it does have one).

Actually, by now I'm used to Esc. But it was annoying at first - I was used to right-click! .
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  #75  
Old October 31st, 2003, 12:46 AM

geo981010 geo981010 is offline
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Default Re: Impartial MASTER LIST of issues/problems

Minor Typo/bug:
The Diseased affliction description says your troop will "loose" hit points each turn, where it should be "lose"
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  #76  
Old October 31st, 2003, 01:42 AM

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Default Re: Impartial MASTER LIST of issues/problems

Spellcasters with nothing to do should stay put and not move around aimlessly to meet an unitmaly death (check the list game bugs thread for explanation...).


We're listing typos now?
- Demon description should say "spells that target undead" instead of "spells that targets undead".
- When scouting provinces, military report says that "the army is composed mainly of hastatus", while for all other units the plural is used. So, princeps (I think this is wrong in the unit description as well, it's called principe or something) - principes, hastatus - hastati, triarius - triarii.
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  #77  
Old October 31st, 2003, 05:46 AM

Psitticine Psitticine is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
You can do this now. Type "#" and then the province's number. The map will zoom to the province as well as selecting it.
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  #78  
Old October 31st, 2003, 05:59 AM
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Default Re: Impartial MASTER LIST of issues/problems

While you're here, can we get a sticky on this thread?
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  #79  
Old October 31st, 2003, 06:58 AM
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st.patrik st.patrik is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by HJ:
We're listing typos now?
No we're not. Typos and bugs should go somewhere else I think. This thread is more about what we want the developers to add/change in terms of features.

All: post bugs in the "list game bugs here" thread, which is stickied. That should probably go for typos too.
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  #80  
Old October 31st, 2003, 07:03 AM
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st.patrik st.patrik is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Psitticine:
quote:
Originally posted by st.patrik:
Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
You can do this now. Type "#" and then the province's number. The map will zoom to the province as well as selecting it.
Oh good - well I'll remove this from the list then.
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