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  #71  
Old June 15th, 2004, 03:35 PM
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Default Re: OT: Flowers for the grave of MoM.

Nothing is ever obsolete, nothing ever completely dies. I still get requests for cobol and pascal and dbase jobs. And for cross-compatibility I prefer BASIC. Everything has its pros and cons. The best bet is to look at those in making such a decision.

-- (sig quote)
"As a system administrator Id rather hire someone who knew 3 'dead' Languages than an expert in just one."

[ June 15, 2004, 14:36: Message edited by: Gandalf Parker ]
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  #72  
Old June 15th, 2004, 04:10 PM
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Sheap:
They are totally obsolete.
Which is, of course, a totally false statement, but don't mind. Keep on spreading that FUD.
Yeah C++ is far from obsolete. In fact I would say 90% of game developement is written in C/C++.
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  #73  
Old June 15th, 2004, 04:39 PM
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Pirateiam:
Yeah C++ is far from obsolete. In fact I would say 90% of game developement is written in C/C++.
I think I might say that for 90% of the shelfware stuff. But not game development in general. I WOULD have agreed with you before I got involved actually contacting game developers to see if they wanted a publisher. I would not have been surprised to find out that 90% were done in C++ but it hasnt seemed to be that way.

Of course thats hard to say also since so much of the game tends to include 3rd party apps and librarys, many of those are written in C++.
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  #74  
Old June 15th, 2004, 04:46 PM

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Default Re: OT: Flowers for the grave of MoM.

I'd say 90% of 'I'd says' are wrong. Including this one.
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  #75  
Old June 15th, 2004, 05:11 PM
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Zen:
I'd say 90% of 'I'd says' are wrong. Including this one.
Excuse me great Zen. Instead of an insulting remark why not just explain what it is written in. I was only guessing not stating it was written in C++. As Gandalf stated if you are not involved in game development the appearence seems that most are developed in C++ but now from his experience he sees it differntly. Thank you Gandalf for correcting me constructively. As for Zen: for being a moderator you seem to be quite rude sometimes. I can except being corrected but I do not need your unconstructive remarks.
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  #76  
Old June 15th, 2004, 05:15 PM
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Zen:
I'd say 90% of 'I'd says' are wrong. Including this one.
90% of all computer Users will say they are below average Users.
90% of all drivers will state that they are above average drivers.
90% of people asked will state that they never do the (illegal/immoral/improper) things that 90% of everyone else probably does do.

And Last but not least, 90% of Dominions 2 players state that they can quite anytime.
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  #77  
Old June 15th, 2004, 05:15 PM
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Default Re: OT: Flowers for the grave of MoM.

Takes a deep breath.....

Gandulf,
From your experience what Languages are developers using? I know alot of cross platforming is being done but is there one language used more than others?
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  #78  
Old June 15th, 2004, 05:17 PM

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Default Re: OT: Flowers for the grave of MoM.

I'd say, you should read it again, it was not some sort of insult to you. It was a statement about opinion. Including the opinion of the opinion.

As a 'programmer' of anything you should know that broad generalizations should be avoided.
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  #79  
Old June 15th, 2004, 05:20 PM

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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Gandalf Parker:
90% of all computer Users will say they are below average Users.
90% of all drivers will state that they are above average drivers.
90% of people asked will state that they never do the (illegal/immoral/improper) things that 90% of everyone else probably does do.

And Last but not least, 90% of Dominions 2 players state that they can quite anytime.
I'd say 90% is a good round number, depending on the perception of those saying anything. I'd say that Gandalf is right, 90% of the time.

It's sort of like 4 out of 5 Dentist's recommend. 4 out of 5 Swedes Recommend Dominions 2!
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  #80  
Old June 15th, 2004, 05:44 PM
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Pirateiam:
From your experience what Languages are developers using? I know alot of cross platforming is being done but is there one language used more than others?
No real leaders. Alot of "engines" being created which allow games to be programmed without understanding the nuts-n-bolts of the subroutines. Lots of librarys out which allow people to program the overhead in anything they want.

If anything, Id have to say that Im seeing alot of java but thats probably a wrong impression just because so many of those are "dead ends" for me. A game that sounds great then I find out that its written as a browser game. Not very marketable.

C/C++ are probably still good recommendations for someone who wants to get into a programming "group" who wants to develop a large project. Not that its the only thing they would use but because they tend to always need a couple C'ers to maintain subroutine librarys.

There are a number of Languages where the advantage is in list handling, or fuzzy logic needed for AI. Those are becomming popular for games.

[ June 15, 2004, 16:47: Message edited by: Gandalf Parker ]
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