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Old May 21st, 2005, 01:35 AM
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Atrocities Atrocities is offline
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Default Star Wars Ships & Status of SW Mod

I have looked about and have not found any good up to date info on this mod. Does any one have a clue?

I have been kicking around the idea of making my own SEIV Empire / Rebel ship sets for my own use, especially now that I have a whole new list of ships that I can use, thanks to Episode III and Empires At War preview.

Right now there are NO Star Wars 4x games on the market and aside from an RTS style game, Empires At War, there are no plans for one. The only Star Wars 4x game was Rebellion and it barely fit into the mold. It was limited to 200 systems, and had only two sides. It was a great game in its own right but the learning curve was horrendous at best. Well worth it if you took the time to learn the game.

It's been nearly five years since SEIV beta was released and still no working Star Wars mod. Am I the only one who finds this very disappointing?

I mean how hard could it be to hash out a good mod out line. They had only four or five weapon types, with point defense cannons being very inaccurate. Lasers, Turbo Lasers, Ion Cannons, and blasters.

Sure they had an assortment of troops and fighters, but that can be modded into the game seperately as Infantry, Ground Based Assualt Forces, and Air Assualt Forces.

Fighters are pretty basic, each side has about four major designs.

As to capitol ships, well look to Rebellion and a few other Star Wars games for a good list.

Use portions of Suicide Junkies Carrier mod, with his permission of course, and rename a lot of stock SEIV technology, components, and weapons, and your off and running.

Hell you could even use my Hero/Facility idea to make the System Governors and such. (basically replace a facility with an image of a man, give him system or planet ability, with limitation of one per planet or system)

We would not have to worry to much about fighter weapons as most fighters use lasers.

A propulsion system could be devised that allowed for hyperdrive, FTL, and stardrive engines. Each would have a differant cost, size, and supply usage requirement.

Ships that max there speed out each turn would run out of supplies faster than if they limited their movements to half of less of their maximum range.

The way I see it, I have but two choices, I can reinstall and play Rebellion, a seven year old game, yes it does have 3d combat, or I can wait for a Space Empires IV Star Wars Mod and play it.

I would prefer to have a SEIV mod as the game has far more depth than Rebellion even if it does not have the DEPTH of rebellion. (Rebellion had some great concepts that SEIV - or V - could really benefit from adopting, but likely will won't.)
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