.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old October 14th, 2006, 11:47 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SEV Beta History starting V1.0

Quote:
Critical Failure - Half normal movement points. Cannot resupply or reordnance others.
Half attack and defense modifier. Cannot cloak.
So, umm, if I have a -40 to attack from being a baseship, when I get a critical failure it becomes -20?

Quote:
Launch components now launch all items at once, which it was doing anyway despite the restrictions. I guess the fix will be more time consuming and so maybe we'll see it in the following patch.
This means you can make a really cheap carrier using a transport hull - just slap a single fighter bay on and fill it up with cargo bays

Quote:
I have my frigates set up to explode when all life support is gone, for example.
Ah, are you writing a Star Control Mod?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #72  
Old October 14th, 2006, 01:36 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SEV Beta History starting V1.0

Yeah, I'm using the Sector Damage ability for that. It doesn't take effect until the ship moves on the strategic map for some reason, but that works fine for my purposes.

And no Star Control mod, I just thought it was silly that the ships could trundle on sans life support. Well, maybe if the crew were None atmosphere type..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #73  
Old October 14th, 2006, 01:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEV Beta History starting V1.0

Heh, yeah.
That penalty was for "large ship size", and well, your ship isn't that big anymore

None-breathers still need temperature regulation and food and such. They'd probably have less tolerance to lack of food, since air-breathers can use the air to help "burn" their food, thus carrying less around with them.
Reply With Quote
  #74  
Old October 26th, 2006, 10:38 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV Beta History starting V1.0

FYI:

Version 1.09:
1. Fixed - Possibly fixed error international users were having when trying to load data files.
2. Fixed - Recovering a unit in the Launch/Recover window would sometimes cause an Access Violation.
3. Changed - Drones can now be recovered on ships. Drone Launcher component will allow you to recover drones.
4. Fixed - Recovering a unit in the Launch/Recover window would sometimes leave a blank line.
5. Fixed - A Fleet would sometimes lose ordnance for no apparent reason.
6. Fixed - Some player created empires under computer control were not speaking.
7. Fixed - The Fleet Report - Task Forces tab would misposition the text if scrolled.
8. Fixed - The Select Package window would sometimes not let you hit OK.
9. Fixed - The Planet Report - Races tab would sometimes show population amounts wrong for more than one race.
10. Fixed - When colonizing, if you have population in cargo, then the crew of your ship will not become
1M population on the planet.
11. Fixed - Shard Cannon was not increasing damage with level.
12. Fixed - Sometimes ground combat would occur on a ship.
13. Fixed - Buffer Error at the end of combat.
14. Fixed - The combat progress bar would reset after 60 seconds.
15. Fixed - Organic and Crystalline Dreadnoughts cost too much per level.
16. Fixed - Large combats would sometimes cause the game to lockup.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #75  
Old October 26th, 2006, 10:43 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SEV Beta History starting V1.0

Ground combat on a ship? That could have been a neat boarding feature.
Reply With Quote
  #76  
Old October 27th, 2006, 04:14 AM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SEV Beta History starting V1.0

Thats what I was going to say...In SEVI we will get boarding combat side game, just like we got ground combat in SEV.
Reply With Quote
  #77  
Old October 27th, 2006, 11:27 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: SEV Beta History starting V1.0

If we pushed hard enough we could see a feature like a boarding party "side game" in an expansion or even a patch for SE5.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #78  
Old October 27th, 2006, 01:47 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SEV Beta History starting V1.0

I'd rather Aaron work on a million other more important issues than some boarding party side-game.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #79  
Old October 27th, 2006, 03:32 PM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: SEV Beta History starting V1.0

Quote:
Captain Kwok said:
Version 1.09:
2. Fixed - Recovering a unit in the Launch/Recover window would sometimes cause an Access Violation.
3. Changed - Drones can now be recovered on ships. Drone Launcher component will allow you to recover drones.
5. Fixed - A Fleet would sometimes lose ordnance for no apparent reason.
6. Fixed - Some player created empires under computer control were not speaking.
11. Fixed - Shard Cannon was not increasing damage with level.
13. Fixed - Buffer Error at the end of combat.
15. Fixed - Organic and Crystalline Dreadnoughts cost too much per level.
16. Fixed - Large combats would sometimes cause the game to lockup.
As usual, Kwok rocks!

Do any of these fix the End Of Turn Processing bug?

I assume we will not be seeing 1.09, it will just be a footnote on the patch we DO get in a couple of weeks?
Reply With Quote
  #80  
Old October 27th, 2006, 04:20 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: SEV Beta History starting V1.0

Quote:
5. Fixed - A Fleet would sometimes lose ordnance for no apparent reason.
Woo!
__________________
Caduceus
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.