.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old March 28th, 2007, 11:36 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Neo Standard for SE V?

Nice list Fyron... I say go.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #72  
Old March 29th, 2007, 12:40 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Neo Standard for SE V?

Escort and Monitor.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #73  
Old March 29th, 2007, 05:28 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Neo Standard for SE V?

I don't have se5 (haven't even played the demo), so maybe I'm not the best person to be commenting here, but that never stopped me opening my mouth before. I also haven't read much of this thread. Anyway, taking into account the resizing feature, I'd say the best list I've seen so far is Ed Kolis'

Quote:

Scout - we need something that suggests a small ship sacrificing firepower for speed and/or range

Baseship - OK, it's already referred to in the data files, but no stock shipsets actually have any.

Worldship - for the doom stars, deeath stars, terror stars, battlemoons of our evil overlords

Resource Ship - for robo-miners and such (don't really need a resource base as the base hulls are general purpose - only the Battle Station has a military connotation)

Infantry - for non-mechanized troops
These (with the possible exception of the scout) are the hull shapes that can't be achieved by resizing existing models, and that will be used by modders. Scouts, worldships and infantry were certainly popular in se4 with both modders and shipset makers alike, so I think those are the ones that need to be made. And once you have a worldship/scout model, the modder can resize it to offer small/medium/large/huge worldships/scouts and so on.


Although I disagree with all the monster stuff he went on with after: I think that's probably too mod and race-specific to be included in every shipset.
Reply With Quote
  #74  
Old March 29th, 2007, 08:36 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Neo Standard for SE V?

You could always steal a planet model to use as your default worldship like I did for SE4's P&N mod.

...that rock world with the big crater that looks like a death star...
Reply With Quote
  #75  
Old March 29th, 2007, 03:17 PM

AstralWanderer AstralWanderer is offline
Corporal
 
Join Date: Oct 2006
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
AstralWanderer is on a distinguished road
Default Re: Neo Standard for SE V?

Given that SE5 allows variable tonnages for a class based on tech and that models can be scaled to correspond with this, it would seem better to have models and classes linked to roles rather than pure size.

Variations on tonnage would then be dealt with by added a prefix to the class (e.g. Small, Medium, Large, Super, Giant, Titan, Star, Galaxy). An exception could be made for warships where there is a need for a very wide range of sizes and there is a standard list of terms (from both naval terminology and previous SE games).

Military
-Warship (ship-to-ship combat)
--Frigate
--Destroyer
--Cruiser
--Battlecruiser
--Dreadnaught
--Behemoth
--Deathstar
-Defence (fleet defence via PD, shields or armour, repair/resupply)
--Escort
--Defender
--Baseship
-Carrier
-Fighter
--Interceptor (targets other fighters)
--Bomber (targets capital ships)
-Drone (automated targeting)
-Non-ship units
--Starbase
---Construction
---Combat
--Weapons Platform
--Troop
---Infantry (planet defense)
---Armour (planet offense)
Non-Military
-Explorer (high speed, extra supplies)
-Transport
-Coloniser
-(Resource) Extractor
-Terra/Astraformer (for Stellar Manipulation)
Special
-Space Monsters
-Racial Specific
-Technology Specific

Having much larger ship classes available would fit the ethos of a game allowing Ringworlds and Dyson Spheres and also allow for the more "significant" items of Stellar Manipulation to be made much larger, requiring bigger ships (a planet buster should need to be Death Star sized at least...).

The downside is that forcing roles on specific classes could limit player flexibility in fleet design - but for multiplayer games it gives a reasonable idea of opponents' fleet makeup (e.g. offensive/defensive).
Reply With Quote
  #76  
Old March 29th, 2007, 04:09 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Neo Standard for SE V?

Again, the neo-standard is supposed to apply to many mods. Its a request for commonly used MODELS, not for mod ideas.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #77  
Old March 29th, 2007, 08:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Neo Standard for SE V?

The point that the neostandard would do well to expand on the roles of a ship rather than just a lot of sizes is a good one still.
Reply With Quote
  #78  
Old March 30th, 2007, 06:42 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Neo Standard for SE V?

lets bully aaron into giving us a size multiplyer in the vehicle sizes.txt, that way we can use say, the frigate model, give it a mutiplyer of .75 and call it an escort.

also with the carriers, since there's only one model, give the larger ones a multiplyer of 1.25 and 1.5
that way you can easly see that it's bigger in combat, without having to have a whole new model.

ditto with the troops sats, mines, drones fighters and anything else that shares models.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #79  
Old March 30th, 2007, 02:33 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Neo Standard for SE V?

There IS a size multiplier- but for some reason its in each empire file, so you need to define separate entries there. You can re-use the same model.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #80  
Old March 30th, 2007, 02:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Neo Standard for SE V?

That is exactly the wrong solution to the problem, though. It needs to be mod-controllable, not shipset-dependent.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.