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July 13th, 2007, 02:42 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I will attach the corrected gan file to this post.
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July 13th, 2007, 04:27 PM
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Private
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I clocked in at about 45 minutes, still did not load. CTRL ALT DEL says that DOM3 isn't responding. :\
Gandalf, how do I lower those instances of those specials list? And would it affect my gameplay too much because I really want the indy provinces to be uniqe and extra difficult to take over.
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July 13th, 2007, 04:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
The Ctrl-Alt-Del thing isnt important. Basically that says that it asked Dom3 to quit and got no response. Dom3 thinks really hard and does not check for things like being asked to quit.
Like I said, to be sure that it can or cant be used I would ask it to do it overnight. I really like the random stuff.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 13th, 2007, 11:52 PM
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Private
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
^ Will do, and Gandalf, how big of a map have you SR'ed and played succesfuly?
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July 14th, 2007, 01:05 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I think that I may have found the limit.
I created a test map and the last line that appears to have been read by Dom3 is line number 10696.
Gandalf's MegaMap is 9152 lines long.
A SemiRandomized MegaMap reached 46973 lines!
Note that these figures all include comment lines and empty lines which are likely ignored by Dom3, but no guarantees on that.
More testing will be required before I can determine if stripping comment lines and empty lines will help or not.
I typically play on 175 province maps which only reach to about 4000 to 5000 lines est. So it is probably safe to assume that you can run a 350 province map without issue?
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July 14th, 2007, 01:37 AM
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Private
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I just tried a map called "radiance 1.0" and it worked well, the load time was about 4 minutes. By the way, what constitutes a "megamap"? Is there a certain range of provinces that goes by to achieve megamap status?
Oh and about this line stripping thing, would it mean that around 30,000 lines must be taken out?
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July 14th, 2007, 02:00 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Gandalf had one of his crazy maps available that was 1495 provinces. It was titled "MegaMap". It was the largest random map that I had in my maps folder so I used it as a gauge.
If my findings are accurate, then yes, 36277 would have to be trimmed.
I hope that when JK returns from his overseas invasion that he can confirm this map line limit and maybe he will even graciously find that changing a single constant somewhere in the code (in a future patch ) will greatly increase the ceiling out of the kindness of his great big programming heart.
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July 14th, 2007, 02:13 AM
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Private
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Dang, well I guess I'll keep myself occupied with some other game till this gets fixed. I don't wanna waste my time with a non SRed 1500 map (Too much time and not enough satisfaction). I'll watch this topic for any updates on the matter, oh and, where is he vacationing at? And I really hope he comes back soon.
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July 14th, 2007, 09:36 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
He's in Patala, the underworld of jewelled cities and the origin of all rivers and monsoon rains. In other words, India. I havn't heard from him, but I suspect he's getting wet
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July 14th, 2007, 01:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Quote:
TienIsCoolX said:
I just tried a map called "radiance 1.0" and it worked well, the load time was about 4 minutes. By the way, what constitutes a "megamap"? Is there a certain range of provinces that goes by to achieve megamap status?
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On my Dom2minions pages
http://www.dom2minions.com/~dominion...andomMaps.html
I used this.....
TINY less than 5 each, or less than 85 total provinces. Best done as 45 land and 8 water.
SMALL 5 each, or 85 total provinces. Best done as 75 land and 10 water.
MEDIUM 10 each, or 170 total provinces. Best done as 150 land and 20 water.
LARGE 15 each, or 255 total provinces. Best done as 225 land and 30 water.
HUGE 20 each, or 340 total provinces. Best done as 300 land and 40 water.
EPIC 25 or more each, maybe to the maximum 500 total provinces. Something like 450 land and 50 water.
But now the Dom3 game defines small, medium, large as
SMALL 10 provinces per player
MEDIUM 15 provinces per player
LARGE 20 provinces per player
So I guess I need to redefine. Something like Epic 50/player (1000 province map) and Xtreme 60/player (1250 province map). MegaMap Ive usually used for maximum settings (1500 provinces)
Quote:
Oh and about this line stripping thing, would it mean that around 30,000 lines must be taken out?
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Maybe Ballbarian could add a "stripped" version. Knocking out blank lines, descriptions, helpful remarks such as what the unit is next to the unit number. And I have no idea if it matters but maybe try putting the text in unix format like the .map is instead of the bulkier dos version.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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