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July 6th, 2007, 08:17 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Game: Outriders (open)
Big body of water here. I'll have to decide which way to expand, hmm... Pretty healthy world. Large body of water, few wastelands and swamps. No real mountains, of course, but at least I'm not Agartha.
2-48.
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July 6th, 2007, 08:19 PM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Game: Outriders (open)
Okay which idiot booted Ulm? It's not listed as a playable race.
Strange considering I uploaded a Password Pretender file more then 3 or 4 days ago.
I'd have to say this is the most poorly organised game I've had the displeasure of attempting to join.
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July 8th, 2007, 10:58 PM
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Sergeant
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Join Date: Dec 2003
Posts: 214
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Game: Outriders (open)
Ulm was still open when I fired off the game on the 6th, and had yet to be claimed. Not sure what happened...
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July 8th, 2007, 11:44 PM
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Sergeant
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Join Date: Dec 2003
Posts: 214
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Game: Outriders (open)
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July 9th, 2007, 01:30 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Game: Outriders (open)
I'm guessing you missed the reboot of the game, when we all had to reupload pretenders, GameExtremist.
The scores are interesting, sort of. But I want to see how they change once my pretender wakes up. Oh well. One long year. Perhaps I should have downgraded him a bit to make Awakened.
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July 9th, 2007, 12:27 PM
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Sergeant
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Join Date: Dec 2003
Posts: 214
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Game: Outriders (open)
Come on Tien Chi, take your turn, or I will make you an AI before end of turn 3...
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July 10th, 2007, 05:33 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game: Outriders (open)
Great! Is there also a way to check the status (who we are waiting for, time until next hosting etc.) via Web, so I do not have to fire up Dom3?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 10th, 2007, 05:48 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Statistics
My PHP script that is used by some other people aswell can be downloaded here: Multiplayer Game statistics PHP script
Read the ReadMe carefully! Any feedback is welcome.
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July 11th, 2007, 12:28 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Statistics
Good grief... I already see R'lyeh's capital, and Jomon's troops are already adjacent to my capital. And to the north are barbarian hordes- troops I'd handle quite easily if only I had archers. Is there a way out of this situation that doesn't involve war with Jomon and peace with R'lyeh?
I'll hold out a turn in the hope that there is some better outcome, (I may even accept advice from my enemies), but I'm really wishing my pretender was awake right about now.
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July 11th, 2007, 02:48 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Statistics
Jomon found a 4 gem province on turn 2. nice.
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